Head of Game Design

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profile Job Location:

Hamburg - Germany

profile Monthly Salary: Not Disclosed
Posted on: 8 hours ago
Vacancies: 1 Vacancy

Job Summary

As Head of Game Design at Twin Harbour Interactive youre the person the franchises design quality runs through. You set the bar across the full portfolio build the systems that hold it and develop the designers who deliver it. The design decisions that shape this franchise over the next five years will come from the team you develop and the standard you set.

Youll lead a team of Game Design Leads across four live titles and make sure the discipline grows alongside the franchise. You report directly to the Executive Director of Production.

For fifteen years the Supremacy Franchise has been earning its players trust one campaign at a time. Keeping that going takes more than great designers. It takes someone who can build a team that consistently knows what good looks like and has the standards and culture to back it up. Thats this role.

About the Supremacy Franchise

The Supremacy Franchise has reached over 90 million players lifetime with 2.2 million monthly active users and 300000 concurrent commanders in peak campaigns. Our mission: deliver best-in-class strategy worlds that challenge engage and reward players over weeks months and years.

The franchise spans four live titles: Supremacy: 1914 Supremacy: Call of War 1942 Supremacy: WW3 and Supremacy: Warhammer 40000. Each game has its own community and its own design challenges.

Your discipline is what ties them together.

YOUR MISSION

  • Lead the Game Design Department Your Game Design Leads are your direct reports and your impact runs through them. Hire and develop the people who set the direction own the headcount plan and budget and anticipate what the department needs next: skills tooling and where the gaps are.

  • Shape the Design Vision Set the long-term direction for game design at Twin Harbour. The philosophy you develop should be clear to the team durable across the full portfolio and concrete enough to influence real decisions. That includes understanding how design choices affect the games ability to attract new players and keep long-term ones.

  • Work Across the Studio Partner with Heads of Product Producers and other department heads so design can actually deliver what each production needs. Sort out friction early before it becomes someone elses problem.

  • Own the Craft Standard Define and enforce the design quality bar across all productions. Set the frameworks and review processes that give the franchise a coherent design identity.

  • Build an Inspiring Culture of Trust Create the conditions where designers feel safe raising problems pushing back and asking for help. Look at who gets heard who gets developed and who gets the stretch assignments.

  • Make Feedback Real Keep it timely and grounded in the work not a box-ticking exercise. Stay close enough to both the team and the game to catch signals early and use data and instinct together to act before they become bigger problems.

  • Lead with Clarity Clarity is how trust gets built and ownership becomes real. Set the tone across the department make sure the franchises direction is understood by the people executing it and surface problems early.

  • Drive AI Adoption Actively find where AI tools can improve design workflows prototyping and iteration speed. Model the behavior. Bring the team with you.

YOUR BACKSTORY

  • Deep firsthand knowledge of strategy games grand strategy 4X or adjacent on PC or mobile as a player and as a designer. You understand what keeps long-term strategy players engaged and coming back.

  • 7 years in game design with several of those leading designers or teams as a Lead Game Designer Design Director or Head of Game Design. If youve had outsized impact in a slightly shorter time wed still like to hear from you.

  • A track record of building and keeping strong design teams including the harder conversations around performance career redirection and organizational change.

  • You can set a quality bar run reviews and hold it across multiple concurrent productions not just produce good work yourself.

  • Hands-on experience with budgeting headcount planning and resource forecasting at a department level.

  • Clear trusted communicator with genuine AI affinity. Peers reports and leadership all get a straight answer from you. Youre already using AI tools in your design practice and thinking about where they go next.

NICE TO HAVE

  • Youve taken at least one F2P or long-running live title through multiple live-ops cycles and can point to clear impact on retention revenue and key metrics like D1/D7/D30 and LTV.

  • Deep experience in systems design and balancing designing for complexity longevity and player mastery in live games.

  • Fluent in event-driven live-ops including seasonal cadences segmentation and A/B testing.

  • Hands-on prototyping experience whether thats system-sim tools spreadsheet modeling or light scripting to validate designs.

ABOUT TOOLS

Tools serve the team not the other way around. We care about how you think about process and craft not which specific tools youve logged hours in. That said we expect you to actively challenge how we work when something creates friction not just inherit whats here. Literacy in Unity 3D and current AI workflows is welcome.


Why Youll Love Working With Us

A Global Team A Shared Purpose

Our strength lies in our diversity. With over 30 nationalities represented across our two locations were united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique our perspectives our stories and the paths that led us here.

Work Your Way

Whether youre crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun we support flexible hybrid work models that empower you to do your best work wherever you are.

Grow With Us

At Twin Harbour your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step whether youre deepening your expertise or branching into new disciplines. We invest in your growth with language courses e-learning platforms and support for conferences and training.

Were Human First

We believe that great teams are built on trust respect and good humor. From game nights to casual drinks quiz nights and karaoke we dont just work together we connect play and support each other like a true crew.

Join Twin Harbour Interactive

Where Strategy Meets Vision.

Twin Harbour Interactive is a global strategy game powerhouse shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta we design strategy games that bring people together across borders and generations.

Whether youre an expert tactician or an imaginative world-builder theres a place here for you to grow thrive and leave your mark.

As Head of Game Design at Twin Harbour Interactive youre the person the franchises design quality runs through. You set the bar across the full portfolio build the systems that hold it and develop the designers who deliver it. The design decisions that shape this franchise over the next five years w...
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We're on a mission to create unforgettable strategy experiences. If you're curious, collaborative, and driven by impact, we’d love to meet you.At Twin Harbour Interactive, you'll step into a creative, collaborative environment where your ideas help shape the future of long-term strate ... View more

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