Senior Engineering Manager, Engine

Roblox


Job Location:

San Mateo, CA - USA

Monthly Salary: Not Disclosed
Posted on: 30+ days ago
Vacancies: 1 Vacancy

Job Summary

Every day tens of millions of people come to Roblox to explore create play learn and connect with friends in 3D immersive digital experiences all created by our global community of developers and creators.

At Roblox were building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together from anywhere in the world and on any device. Were on a mission to connect a billion people with optimism and civility and looking for amazing talent to help us get there.

A career at Roblox means youll be working to shape the future of human interaction solving unique technical challenges at scale and helping to create safer more civil shared experiences for everyone.


Senior Engineering Manager

About the role: The Geometry team in the Roblox Engine organization builds the foundational technology that all Roblox worlds and avatars are made of. We focus on how complex 3D geometry is created stored and streamed so that experiences can be larger more detailed and more dynamic while still running well on a wide range of devices.

Within Geometry the Geometry Scalability team owns the engine technologies that let creators build:

  • Huge dense environments that still perform on lowend mobile devices
  • Highfidelity avatars and articulated models that stream smoothly as players move through a world
  • Consistent high-quality visuals whether content starts as parts voxels or meshes

Today the team works on systems such as:

  • SLIM (Scalable Lightweight Interactive Models) our format and pipeline for streaming large composite models with automatic levels of detail for both worlds and avatars
  • Geometry generation and clustering frameworks used to combine simplify and stream complex scenes efficiently
  • Mesh levelofdetail and evaluation pipelines that balance visual quality and performance across devices

We partner closely with Rendering Avatar Physics Content Platform and Engine Infra to deliver multiyear scalability initiatives that shape the future of the Roblox platform.

You will:

  • Lead and grow the Geometry Scalability team a group of senior and staff C engineers working at the intersection of real-time graphics geometry processing and large-scale systems and own the vision roadmap and execution for systems like SLIM and our geometry generation and level-of-detail pipelines.
  • Evolve geometry scalability over a 13 year horizon driving new algorithms and architectures in areas such as mesh simplification level-of-detail generation and scalable skinning/transcoding pipelines extending todays capabilities from static environments to avatars articulated models and animated content like vehicles and interactive props.
  • Own end-to-end delivery for geometry scalability systems design implementation testing and performance validation rollout monitoring and long-term maintenance with clear execution practices that lead to predictable high-quality results.
  • Coordinate across teams including rendering avatar physics and content platform ensuring dependencies are understood and risks are managed early and partner with research and senior individual contributors to translate cutting-edge techniques into robust production-quality engine features.

You have:

  • 4 years of engineering management experience including leading senior and staff engineers on complex engine or platform projects.
  • A proven track record of shipping largescale C engine or realtime 3D systems (for example game engines graphics or geometry pipelines simulation or large content platforms).
  • Experience owning a multiquarter or multiyear technical roadmap that required crossteam coordination staged rollouts and ongoing iteration on performance and quality.
  • Strong background in 3D computational geometry and numerical methods: mesh processing levelofdetail generation geometry simplification and linear algebra.
  • Deep expertise in modern C and lowlevel performance optimization on CPU and/or GPU ideally in realtime engines or largescale rendering/geometry pipelines.
  • Familiarity with skinning animation and avatar systems (bones accessories layered clothing) and how they integrate into geometry and streaming pipelines is a strong plus.
  • Demonstrated ability to build and maintain a healthy team culture: clear expectations predictable delivery psychological safety and direct constructive feedback.

You are:

  • Someone who has experience working directly with or building for usergenerated content ecosystems or creator platforms where scalability robustness and backwards compatibility are critical.
  • Background with scalable content streaming systems such as cloudbased content transcoding and delivery pipelines for 3D assets.
  • Prior contributions to graphics geometry or simulation research (for example publications or conference talks) or experience productionizing such techniques in shipped products.

Required Experience:

Manager

Every day tens of millions of people come to Roblox to explore create play learn and connect with friends in 3D immersive digital experiences all created by our global community of developers and creators.At Roblox were building the tools and platform that empower our community to bring any experien...

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Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive experiences created by a global community!

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