Engine programer (March of Giants)
Job Summary
Main Responsibilities
- Program in a clear and structured manner that meets performance maintenance modularity scalability and compatibility requirements.
- Is thorough and rigorous in the code structure.
- Develop refactor and optimize core systems focusing on the long-term.
- Compile and understand the project purpose identify development needs and assess technical feasibility.
- Analyze the engines existing functions and see if theyre in line with the purpose.
- Build and improve the modules that the engine needs.
- Recommend improvements by designing and implementing new systems as needed.
- Propose innovative changes drawing inspiration from other games or engines in the industry.
- Maintain performance and optimize systems.
- Support the features and systems designed for production.
- Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
- Perform all other related duties.
Qualifications :
Education:
- Degree in computer science software engineering or equivalent training.
Relevant experience:
- At least 1 to 3 years experience in software programming ideally in the video game industry or any other relevant experience.
Skills and Knowledge:
- Excellent understanding of the technical specifications and architecture of different engine systems.
- Excellent analytical and synthesis skills
- Can solve complex problems.
- Autonomy and resourcefulness.
- Detail-oriented.
- A keen interest in various hardware architecture.
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more