Senior Core Engine Engineer
San Francisco, CA - USA
Job Summary
The opportunity
The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environmentsin-process cross-process and over the network.
Were looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. Youll work at the intersection of core engine tech high-performance networking distributed systems and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems..
Youll implement the systems that let Unity run reliably inside other processes engines and environments. Youll own specific engine featuresinput physics animation audio make them work across boundaries (engine to engine editor vs runtime C vs C#) while optimizing for modularity efficiency and embeddability. If you like diving into unfamiliar subsystems solving interoperability puzzles and squeezing performance out of critical paths youll have plenty of opportunities here.
What youll be doing
- Implement and extend key subsystems across the game engine stack from low-level C engine integrations to high-level C# APIs across editor build and runtime code.
- Profile and optimize execution timing and resource contention within or between processes with minimal overhead
- Improve loading change tracking serializing and synchronizing components and assets in bandwidth and latency-constrained environments.
- Refactor engine code into decoupled modules suitable for embedding and shared execution
What were looking for
- Game Engine Experience: Youve developed or heavily modified game engine cores middleware or foundation systems
- High-Performance Coding: Solid C and C# skills with a working knowledge of cache-friendly data layout memory management and real-time optimization.
- Versatility: Willing to jump into unfamiliar areastoday a physics integration issue tomorrow a serialization bug
- System Depth: Technical experience in at least one engine area (physics animation input assets etc.) and how it interacts with the rest of the engine
You might also have
- Experience with WASM embedded runtimes or compiler pipelines (Mono CoreCLR etc.).
- Understanding of multithreading job systems lock-free data structures and/or Unity DOTS.
- Experience solving cross-platform issues across consoles mobile and desktop.
- Familiarity with networking concepts such as replication authority and RPCs.
Additional information
- Relocation support is not available for this position
- Work visa/immigration sponsorship is not available for this position
Benefits
At Unity we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility specific offerings and coverage vary based on the country and employment status.
While specific benefits vary here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health life and disability insurance Commute subsidy Employee stock ownership Competitive retirement/pension plans Generous vacation and personal days Support for new parents through leave and family-care programs Office food snacks Mental Health and Wellbeing programs and support Employee Resource Groups Global Employee Assistance Program Training and development programs Volunteering and donation matching program
Life at Unity
We offer a wide range of benefits designed to support employees well-being and work-life balance. You can read more about them on our career page.
Unity NYSE: U is the leading platform to create and grow games and interactive experiences. Creators ranging from game developers to artists architects automotive designers infrastructure experts filmmakers and more use Unity to bring their imaginations to life across multiple platforms from mobile PC and console to spatial computing.
As of the third quarter of 2024 more than 70% of the top 1000 mobile games were made with Unity and in 2024 Made with Unity applications had an average of 3.7 billion downloads per month. For more information please visit Unity.
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Pursuant to the San Francisco Fair Chance Ordinance we will consider for employment qualified applicants with arrest and conviction records.
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
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Required Experience:
Senior IC
About Company
Create and grow real-time 3D games, apps, and experiences for entertainment, film, automotive, architecture, and more. Get started with Unity today.