Senior (or above) Environment Artist- Terrain

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profile Job Location:

Malmö - Sweden

profile Monthly Salary: Not Disclosed
Posted on: 11 hours ago
Vacancies: 1 Vacancy

Job Summary

Job Title:

Senior (or above) Environment Artist- Terrain

Requisition ID:

R026909

Job Description:

Senior (or above)Environment Artist Terrain

Elsewhere Entertainment islooking for aSenior (or above) Environment Artist -Terrainto jointhe developmentof a new IP andhelp create large-scale environments that feel immersive cohesive and purposeful.

Feed your creativity while collaborating with our team ofhighly skilleddevelopers to build something innovative exhilarating and expansively entertaining!

In this roleyoullcollaborate with designers and fellow artists to craft spaces that support gameplay narrative and visual direction. From early research and reference gathering to final in-engine terrainyoullhelp transform creative vision into playable landscapes.Youllbalance artistic intent with technical performance using a mix of procedural tools real-world data and hands-on sculpting to build environments that feel both natural and intentional.

As a member of the projectyoullhelp take the studio and our game from great to even better; with a focus on inclusivity mutual respect (for ourselves and our players) thoughtfulness empathy professionalism and collaboration.

This role is based in our Warsaw Poland office or in our Malmo Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the companys discretion to meet business needs.


Youll help us by

  • Contributing to the ideation of large spaces through research written descriptions and visual references

  • Create and refine large-scale terrain using engine tools and external sculpting software shapingmountainsvalleyscliffsand natural landformsthat support gameplay and visual direction

  • Generate and refine heightmaps splat maps and mask data to ensure clean topology and efficient world composition

  • Use procedural tools and LiDAR-based samples to build seamless landscapes whilemaintainingartistic control and cohesion

  • Collaborate with level designers to ensure terrain supports traversal combat spaces sightlines and overall gameplay flow

  • Partner with foliage biome lighting and environment artists to ensure cohesive integration with vegetation architecture and atmosphere

  • Contribute to terrain workflow documentation best practices and continuous improvement of landscape pipelines and toolsets

Youreawesome because you have

  • A strong portfoliodemonstratingexperience and interest in 3D terrain and world creation

  • Professionalexperience contributing to environment or world terrain development in AAA or comparable game development contexts

  • Strong artistic and design skillsincluding a keen eye for composition color theory and visual storytelling

  • Proficiencyin industry-standard terrain modeling software like Gaia or World Creator

  • Experience working in modern game engines and understand performance considerations such as budgets and memory constraints

  • Approach challenges from artistic production and technical perspectives

  • Can communicate visual ideas clearly including through sketches or traditional media

  • Work effectively in collaborative team environments

  • Adapt to evolving project needs and shifting priorities

Bonus points for

  • Experience developing or working with procedural workflows (e.g. Houdini or similar tools)

  • Experience working with QGIS or other LiDAR-based terrain processing tools

  • Experience with photogrammetry or related scanning workflows

Please include a portfolio toshowcaseyour work as part of your application

Not sure you meet all the qualifications Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification when in fact they often do! At Activision we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World

At Activision we strive to create the most iconic brands in gaming and entertainment.Weredriven by our mission to deliver unrivaled gaming experiences for the world to enjoy together. We are home to some of the most beloved entertainment franchises including Call of Duty Crash Bandicoot Tony Hawks Pro Skater and Guitar Hero. As a leading worldwide developer publisher and distributor of interactive entertainment and products our press start is simple: delight hundreds of millions of players around the world with innovative fun thrilling and engaging entertainment experiences.

Werenot just looking back at our decades-long legacy;wereforging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate creative and diverse teams within our organization.

Werein the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater this could be your opportunity to level up.

Ready to Activate Your Future

#elsewhere


Required Experience:

Senior IC

Job Title:Senior (or above) Environment Artist- TerrainRequisition ID:R026909Job Description:Senior (or above)Environment Artist TerrainElsewhere Entertainment islooking for aSenior (or above) Environment Artist -Terrainto jointhe developmentof a new IP andhelp create large-scale environments that f...
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Key Skills

  • Python
  • 3ds Max
  • Anatomy Knowledge
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Adobe Photoshop
  • Scripting
  • Unity
  • Color Theory

About Company

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Located in the San Francisco Bay Area, we’re the team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. As one of the top video game developers in the industry, we dive head first into every new project, ready to ideate and create. The strength of our teams makes us not ... View more

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