Middle Tech Artist
Job Summary
- Apply artistic assets and layouts to web games for desktop and mobile platforms across various resolutions
- Participate in project estimation and planning sessions
- Develop and maintain technical and user documentation
- Join conference calls with the Customer and partners to discuss progress and technical details
- Follow established best practices technical standards and quality criteria
- Provide regular status updates and progress reports
- Identify deficiencies in processes procedures and configurations and suggest improvements
- Continuously improve skills through training seminars and other educational opportunities
Qualifications :
- Advanced knowledge of Spine 2D animation and rigging (state machines constraints)
- Expert proficiency in Adobe Animate and Photoshop (layer management automation export pipelines)
- Ability to read and write TypeScript/JavaScript for UI logic and FX implementation
- Strong knowledge of HTML5 CSS3 and JSON
- Solid experience with PixiJS Phaser or similar WebGL-based engines
- Deep understanding of TexturePacker atlas optimization and bitmapped fonts
- Proficiency with Git and Jira
- Upper- Intermediate level of English
WILL BE A PLUS:
- Experience with WebGL/WebGPU and writing custom GLSL shaders
- Skills in programming particle systems and kinematics
- Experience with Blender for 2.5D asset preparation or simple 3D-to-2D workflows
- Familiarity with AI tools (Stable Diffusion Midjourney) for asset upscaling or texture generation
- Knowledge of Rive for interactive vector animations
Remote Work :
Yes
Employment Type :
Full-time
Key Skills
About Company
At Sigma Software, we are involved with the clients team to contribute to the design and development of a technical solution for their tokenized domain reservation platform. We started by assigning a software architect to design the smart contracts and integrate blockchain into the s ... View more