Join us in building a world-class creative platform used by millions of people.
Our product SCRL is a powerful photo and video editing platform loved by millions of creators worldwide. Were looking for a Senior iOS Engineer to help build what comes next.
This isnt a typical iOS role. SCRL is a tool people use to create not just consume. That means youll be working on things most apps never touch: real-time image and video manipulation complex multi-touch interactions advanced layout systems and performance-sensitive rendering pipelines.
Youll work across the full depth of the app from pixel-level rendering to fluid responsive UI that feels effortless to use. The problems are hard the users are demanding and the bar for quality is high.
Build and evolve SCRLs editing engine working on image processing video rendering and real-time visual effects.
Design and implement complex interaction models: multi-touch gestures precise object manipulation drag resize snap and transform.
Solve hard problems in coordinate geometry layout systems and state management.
Push performance to its limits optimising rendering memory usage and responsiveness across a wide range of devices.
Own features end to end from planning through to delivery.
Write code that is fast correct and maintainable.
Sweat the details that make the difference between a good tool and a great one.
Work closely with design to get interactions animations and transitions feeling exactly right.
Contribute to architecture decisions and help shape the technical direction of the iOS codebase.
Participate in code reviews planning sessions and technical discussions.
Share knowledge and help raise the bar across the engineering team.
Stay sharp on the latest in the iOS ecosystem and bring ideas back to the team.
Extensive experience in iOS development and Swift.
Strong computer science fundamentals: data structures algorithms and an intuition for performance.
Experience building complex interactive gesture-driven interfaces.
A deep understanding of UIKit Core Animation and the iOS rendering pipeline.
The ability to reason about performance at a low level: frame rates memory GPU vs CPU tradeoffs.
Experience with image processing video rendering or real-time graphics on iOS.
Familiarity with Metal Core Image AVFoundation or similar frameworks.
Background in creative tools design software or editor-style applications.
Experience working on consumer apps with large user bases.
Interest in geometry math or computational problem solving.
The chance to work on genuinely hard interesting problems every day.
A product that millions of people use to create not just another feed or dashboard.
Real ownership and direct impact in a small focused team.
Great colleagues and office in central Stockholm.
Competitive compensation and opportunities for professional development.
Appostrophe is a Stockholm-based developer of popular mobile applications. We develop our own productsmainly graphic design tools for iOSand distribute them across millions of users. As a small self-funded team we are able to move fast and in the direction we find most promising. With ... View more