What You Will Do
- Compile and understand the projects network/online intentions and define development needs.
- Propose improvements when necessary by designing and implementing new systems.
- Program in a clear and structured manner while considering performance maintainability scalability operability and compatibility criteria.
- Validate and verify whether new systems meet the projects intentions and are consistent with the existing code.
- Optimize when needed.
- Document your work to ensure knowledge transfer and help users (programmers colleagues from other disciplines) understand the new network/online systems and functions.
- Investigate and fix network/online bugs identified by other teams and by quality control.
- Collaborate with the creative director game designers and other teams as needed to discuss constraints and determine technical possibilities for various online/network features.
- Provide support for online/network features and systems during production and live operations.
- Analyze existing network/online features in the engine and assess whether they meet the projects intentions.
- Perform any other related tasks.
Qualifications :
What You Bring
Education:
- Bachelors degree in Computer Science or Computer Engineering or other relevant training.
Relevant Experience:
- Minimum of 1 to 3 years of experience in online programming ideally in the video game industry or any other relevant experience.
Skills:
- Strong analytical and synthesis skills
- Ability to write documentation related to design (UML sequence diagrams entity diagrams etc.)
- Problemsolving skills
- Autonomy and resourcefulness
- Attention to detail
- Strong interpersonal and communication skills
- Ability to work in a team
- Ability to adapt to change
- Resultsoriented
Knowledge:
- Protocols (IP UDP TCP) and common uses (UPnP VoIP)
- Encryption compression
- Hands-on experience and skills in online concepts and technologies
- Otherwise experience with online features and firstparty SDKs
- Asynchronous forms
- Ubisofts online technologies and services (integrators users)
- Fault tolerance
- Security anticheat etc.
- C Python C# SQL and any other languages relevant to the project
- LAN/WAN devices layers and connectivity challenges
- Network engines
- Knowledge of databases
- Cloud/elasticity
- Server architecture servertoserver communication distributed applications
- Stacks (internal and external e.g. IIS App Engine architecture)
Remote Work :
No
Employment Type :
Full-time
What You Will DoCompile and understand the projects network/online intentions and define development needs.Propose improvements when necessary by designing and implementing new systems.Program in a clear and structured manner while considering performance maintainability scalability operability and ...
What You Will Do
- Compile and understand the projects network/online intentions and define development needs.
- Propose improvements when necessary by designing and implementing new systems.
- Program in a clear and structured manner while considering performance maintainability scalability operability and compatibility criteria.
- Validate and verify whether new systems meet the projects intentions and are consistent with the existing code.
- Optimize when needed.
- Document your work to ensure knowledge transfer and help users (programmers colleagues from other disciplines) understand the new network/online systems and functions.
- Investigate and fix network/online bugs identified by other teams and by quality control.
- Collaborate with the creative director game designers and other teams as needed to discuss constraints and determine technical possibilities for various online/network features.
- Provide support for online/network features and systems during production and live operations.
- Analyze existing network/online features in the engine and assess whether they meet the projects intentions.
- Perform any other related tasks.
Qualifications :
What You Bring
Education:
- Bachelors degree in Computer Science or Computer Engineering or other relevant training.
Relevant Experience:
- Minimum of 1 to 3 years of experience in online programming ideally in the video game industry or any other relevant experience.
Skills:
- Strong analytical and synthesis skills
- Ability to write documentation related to design (UML sequence diagrams entity diagrams etc.)
- Problemsolving skills
- Autonomy and resourcefulness
- Attention to detail
- Strong interpersonal and communication skills
- Ability to work in a team
- Ability to adapt to change
- Resultsoriented
Knowledge:
- Protocols (IP UDP TCP) and common uses (UPnP VoIP)
- Encryption compression
- Hands-on experience and skills in online concepts and technologies
- Otherwise experience with online features and firstparty SDKs
- Asynchronous forms
- Ubisofts online technologies and services (integrators users)
- Fault tolerance
- Security anticheat etc.
- C Python C# SQL and any other languages relevant to the project
- LAN/WAN devices layers and connectivity challenges
- Network engines
- Knowledge of databases
- Cloud/elasticity
- Server architecture servertoserver communication distributed applications
- Stacks (internal and external e.g. IIS App Engine architecture)
Remote Work :
No
Employment Type :
Full-time
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