Youll work alongside developers artists technical directors and quality assurance to shape the tooling and infrastructure behind our VR AR and real-time projects for both IP and brand clients. Collaborating with experts across pipeline DevOps systems and engineering teams youll also help architect develop and support novel technology solutions that push the boundaries of immersive storytelling.
Ability to read and write C code in a game engine context to a good standard
Ability to read and write Python scripts to an excellent standard
Knowledge of Unreal Engine - with a focus on its asset management and cinematic systems
Understanding of version control systems (Perforce preferred)
Understanding of CI and associated systems used for game engine projects
Familiarity with network systems and data management workflows
Basic understanding of storage solutions and file systems for large-scale projects
Interest in VR/AR hardware and emerging immersive technologies
Experience with pipeline development or technical problem-solving
Ability to work collaboratively in a fast-paced production environment
Eligibility Criteria:
You must be entering the final year of your studies (BA MA PhD etc) or have graduated in the past 12 months
You must be a UK citizen or have a current resident student or graduate VISA for the duration of the internship
You must be available from 6th July - 28th August 2026
Framestore is proud to employ extraordinary talent across all genders races nationalities religions ages abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.
Thank you for your application! We will be in touch with you as soon as we can.
Required Experience:
Intern
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.