Reporting directly to the Technical Director the Lead Technical Artist is responsible for research innovation and the technical quality of the production.
Your main responsibilities:
- Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
- Optimize content to improve memory usage and performance;
- Contribute to asset development and rendering (models animations textures) when needed;
- Plan prioritize and set inspiring goals for your team throughout the year;
- Provide your team with clear expectations and hold them accountable for key results;
- Offer continuous and constructive feedback on team members performance and development celebrating every success big or small;
- Communicate with impact and encourage open dialogue within the team;
- Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
- Contribute to the development of technology roadmaps tailored to the specific needs of the project;
- Maintain a balance between the projects creative vision and technical constraints;
- Identify potential risks and report them to upper management;
Qualifications :
- A solid experience as a Technical Artist ideally on AAA or AA productions ideally on a multiplayer shooter game.
- You have worked on various world-building topics such as level art lighting props level design landscapes water etc;
- You have strong technical skills in performance optimization and workflow;
- You are proficient in at least one 3D modeling software (Blender 3DS Max Substance Designer Maya etc.);
- You have solid scripting skills (Maxscript Python etc.); experience with node-based visual scripting languages is a plus;
- You have significant experience with a game engine (Unreal Engine Unity proprietary engine etc.) and a comprehensive understanding of realistic art workflows and pipelines;
- You are versatile with a solid understanding of world-building challenges strong synthesis skills and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
- Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.
Additional Information :
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
Reporting directly to the Technical Director the Lead Technical Artist is responsible for research innovation and the technical quality of the production.Your main responsibilities:Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;Optimize...
Reporting directly to the Technical Director the Lead Technical Artist is responsible for research innovation and the technical quality of the production.
Your main responsibilities:
- Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
- Optimize content to improve memory usage and performance;
- Contribute to asset development and rendering (models animations textures) when needed;
- Plan prioritize and set inspiring goals for your team throughout the year;
- Provide your team with clear expectations and hold them accountable for key results;
- Offer continuous and constructive feedback on team members performance and development celebrating every success big or small;
- Communicate with impact and encourage open dialogue within the team;
- Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
- Contribute to the development of technology roadmaps tailored to the specific needs of the project;
- Maintain a balance between the projects creative vision and technical constraints;
- Identify potential risks and report them to upper management;
Qualifications :
- A solid experience as a Technical Artist ideally on AAA or AA productions ideally on a multiplayer shooter game.
- You have worked on various world-building topics such as level art lighting props level design landscapes water etc;
- You have strong technical skills in performance optimization and workflow;
- You are proficient in at least one 3D modeling software (Blender 3DS Max Substance Designer Maya etc.);
- You have solid scripting skills (Maxscript Python etc.); experience with node-based visual scripting languages is a plus;
- You have significant experience with a game engine (Unreal Engine Unity proprietary engine etc.) and a comprehensive understanding of realistic art workflows and pipelines;
- You are versatile with a solid understanding of world-building challenges strong synthesis skills and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
- Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.
Additional Information :
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
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