Lead Technical Artist (WMNB) [AAA Project]

Ubisoft

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profile Job Location:

Annecy - France

profile Monthly Salary: Not Disclosed
Posted on: 10 hours ago
Vacancies: 1 Vacancy

Job Summary

Reporting directly to the Technical Director the Lead Technical Artist is responsible for research innovation and the technical quality of the production.

Your main responsibilities:

  • Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;
  • Optimize content to improve memory usage and performance;
  • Contribute to asset development and rendering (models animations textures) when needed;
  • Plan prioritize and set inspiring goals for your team throughout the year;
  • Provide your team with clear expectations and hold them accountable for key results;
  • Offer continuous and constructive feedback on team members performance and development celebrating every success big or small;
  • Communicate with impact and encourage open dialogue within the team;
  • Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs;
  • Contribute to the development of technology roadmaps tailored to the specific needs of the project;
  • Maintain a balance between the projects creative vision and technical constraints;
  • Identify potential risks and report them to upper management;

Qualifications :

  • A solid experience as a Technical Artist ideally on AAA or AA productions ideally on a multiplayer shooter game.
  • You have worked on various world-building topics such as level art lighting props level design landscapes water etc;
  • You have strong technical skills in performance optimization and workflow;
  • You are proficient in at least one 3D modeling software (Blender 3DS Max Substance Designer Maya etc.);
  • You have solid scripting skills (Maxscript Python etc.); experience with node-based visual scripting languages is a plus;
  • You have significant experience with a game engine (Unreal Engine Unity proprietary engine etc.) and a comprehensive understanding of realistic art workflows and pipelines;
  • You are versatile with a solid understanding of world-building challenges strong synthesis skills and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
  • Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.

Additional Information :

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Remote Work :

No


Employment Type :

Full-time

Reporting directly to the Technical Director the Lead Technical Artist is responsible for research innovation and the technical quality of the production.Your main responsibilities:Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;Optimize...
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Key Skills

  • Abinitio
  • Editorial
  • Account Management
  • Drafting
  • Android Development
  • Brokerage

About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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