Who We Are
Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips the brains of devices we use every day. As the foundation of the global electronics industry Applied enables the exciting technologies that literally connect our world like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology join us to deliver material innovation that changes the world.
What We Offer
Salary:
$132000.00 - $181500.00Location:
AustinTXYoull benefit from a supportive work culture that encourages you to learn develop and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possiblewhile learning every day in a supportive leading global company. Visit our Careers website to learn more.
At Applied Materials we care about the health and wellbeing of our employees. Were committed to providing programs and support that encourage personal and professional growth and care for you at work at home or wherever you may go. Learn more about our benefits.
As a Software Engineer at Applied Materials youll dive deep into ground-breaking technologieslike machine learning and AIto craft novel software solutions that solve our customers high-value problems. Our Software Engineers are responsible for designing prototyping developing and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. Youll develop software documentation and test procedures troubleshoot software problems and communicate with internal customers to understand project requirements. As part of our team youll contribute your expertise in intricate systems deciphering code and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.Job Overview
The AR/VR Interaction Designer will craft intuitive immersive experiences that help users navigate learn and perform tasks in augmented and virtual reality. This role emphasizes interaction design spatial layout user workflow logic and prototyping. The ideal candidate understands how to design for spatial computing structure 3D environments for clarity and usability and collaborate with developers and SMEs to bring interactions to life.
This is a great role for someone who thinks like a systems designer interaction engineer who can shape how users move act and understand complex information in 3D space.
Work Location: Austin full-time on-site
Key Responsibilities
Spatial UX & Interaction Design
Design user interactions flows and behaviors for AR/VR applications focusing on clarity ergonomics and realworld usability.
Create spatial layouts that organize 3D environments logically and support task completionwithout needing to build complex models from scratch.
Define interaction patterns (gaze gesture controller handtracking) and specify how users engage with objects information and guidance cues.
Prototyping & Experience Architecture
Develop low to midfidelity prototypes in Unity/Unreal or XR prototyping tools to validate interactions quickly.
Partner with developers to implement interactive behaviors refine UX patterns and test feasibility.
Iterate rapidly based on feedback from users SMEs and engineering partners.
Collaboration with SMEs & Developers
Work alongside engineers instructional designers and AR/VR developers to translate procedures workflows and technical tasks into intuitive immersive experiences.
Provide interaction guidelines annotated mockups and behavior specifications for developers.
Communicate design intent clearly and advocate for usercentric spatial solutions.
Asset Integration & Environment Structuring
Import and arrange existing CAD models and 3D assets into functional navigable AR/VR scenes.
Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are requiredwithout being responsible for full asset creation.
Optimize environment layout (scale affordances lighting navigation flow) for usability and performance.
Documentation & Design Guidelines
Create UX specifications interaction schematics layout standards and behavioral logic documentation.
Contribute to a cohesive design language for AR/VR experiences that can be reused across training engineering and operational use cases.
User Acceptance Testing
Determine and apply the most effective user research methodologies to uncover pain points and inform design decisions
Conduct usability testing and gather feedback from end-users to ensure designs solve real-world problems effectively.
Required Qualifications
3 years of experience in AR/VR interaction design product design or spatial UX.
Strong understanding of spatial computing principles ergonomics and user workflows in 3D environments.
Experience with Unity or Unreal for prototyping interactions.
Ability to storyboard interactions communicate system logic and design clear user pathways.
Comfort working with CAD or 3D assets for layout and interaction purposes.
Preferred Qualifications
Experience designing AR/VR training industrial workflows or complex procedural experiences.
Understanding of realtime performance constraints and AR/VR device capabilities.
Background working with instructional designers technical SMEs or engineering workflows.
Familiarity with UX research in immersive environments.
Additional Information
Time Type:
Full timeEmployee Type:
Assignee / RegularTravel:
Yes 10% of the TimeRelocation Eligible:
YesThe salary offered to a selected candidate will be based on multiple factors including location hire grade job-related knowledge skills experience and with consideration of internal equity of our current team addition to a comprehensive benefits package candidates may be eligible for other forms of compensation such as participation in a bonus and a stock award program as applicable.
For all sales roles the posted salary range is the Target Total Cash (TTC) range for the role which is the sum of base salary and target bonus amount at 100% goal achievement.
Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race color national origin citizenship ancestry religion creed sex sexual orientation gender identity age disability veteran or military status or any other basis prohibited by law.
Required Experience:
IC
Applied Materials, Inc. is the global leader in materials engineering solutions for the semiconductor, flat panel display and solar photovoltaic (PV) industries.