Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents Nex combines technology and play to deliver fun social and interactive experiences powered by natural body motion encouraging kids and adults to move more play more and have fun together. Nex Playground the companys award-winning active play system is purpose-built to get families moving year-round with safety and privacy as core considerations in its intentional design. It is certified kidSAFE COPPA compliant and built to support healthy active play for all ages and abilities.
Nex Playground features a growing library of 50 experiences including motion and dance games fitness and educational experiences and Nex Originals. Content includes collaborations with partners like Hasbro Sesame Workshop and NBCUniversal. Nex has been recognized by Fast Companys Most Innovative Companies TIMEs Best Inventions and Parents Best Entertainment System for Families and has earned Red Dot IDEA and Core77 international design awards. We encourage you to explore Have FunandIs Motion Gaming Back as they offer a deeper look into our culture values and explain how our approach to motion gaming differs from previous generations.
Location: Hong Kong
Type: Full Time Internship (June 1 2026 - August 31 2026)
The Role
Were looking for a motivated and creative Game Environment Art Intern to join our team and help craft immersive familyfriendly worlds for our this role youll support the art team in creating highquality 3D environmentsincluding landscapes architecture and setpiecesthat enhance gameplay readability and player immersion.
This internship is ideal for someone early in their environment art journey who enjoys building worlds and wants handson experience with realtime production. Youll collaborate closely with artists designers and engineers while learning how environments are planned built optimized and implemented in a realtime engine such as Unity.
Youll contribute to new games updates and prototypes work directly with experienced environment and 3D artists and see your work tested and enjoyed by real players.
You dont need to be an expertcuriosity passion and a willingness to learn are what matter most.
What Youll Learn
During this internship youll gain handson experience with:
- Realtime environment art creation for games
- Professional environment workflows from reference gathering to final implementation
- Blocking out scenes to support gameplay flow and readability
- Modeling UV mapping and texturing optimized environment assets
- Performance and optimization techniques (draw calls batching texture usage)
- Importing assembling and testing environments in Unity
- Working within production constraints feedback loops and iteration cycles
- Collaborating in a multidisciplinary game development team
What Youll Do
With guidance from senior artists you will:
- Assist in creating 3D environments from concept to inengine implementation
- Gather references and block out scenes to establish scale composition and gameplay flow
- Model and texture environment assets such as architecture props and terrain elements
- Create optimized assets using efficient topology UV layouts and textures
- Implement environments in Unity setting up materials prefabs and basic lighting
- Conduct basic performance checks (draw calls batching texture memory)
- Maintain consistency with the games visual style and art direction
- Collaborate with designers and engineers to ensure environments support player experience
- Iterate on environments based on feedback from artists and playtesting
- Learn and follow studio pipelines naming conventions and versioncontrol practices
- Take initiative ask questions and actively contribute ideas to the environment art team
What Were Looking For
Were looking for someone early in their game art journey who is excited about building worlds and eager to grow.
Required:
- Strong interest in environment art for games
- Currently pursuing or recently completed a degree in Game Art or a related field*(Selftaught artists with relevant experience are also welcome)*
- Basic understanding of 3D art fundamentals (shape proportion composition color)
- Familiarity with at least one 3D modeling tool (e.g. Blender)
- Basic understanding of UV mapping and texturing workflows
- Introductory exposure to texturing tools such as Substance Painter
- Interest in realtime engines and environment workflows especially Unity
- Willingness to learn receive feedback and iterate on your work
- Good communication skills and a collaborative mindset
- Passion for creating playful readable environments that support fun familyfriendly gameplay
Nice to Have (Not Required)
- Experience creating stylized or animestyle environments
- Familiarity with lighting and material setup in Unity
- Awareness of realtime optimization principles (lowpoly modeling efficient UVs)
- Experience with Photoshop or basic VFX setup in Unity
- Interest in Nintendoinspired sports party or social game environments
- A sense of humor and enthusiasm for creative collaboration
Mentorship & Support
- Youll work under the guidance of experienced Environment and 3D artists
- Regular feedback playtests and learning opportunities
- Structured mentorship focused on Unityoptimized environment workflows
- Exposure to real production challenges and professional pipelines
Application Requirements
- A portfolio or personal projects showcasing environment art student work or personal projects
- Share your proudest environment or scene so far and tell us why youre proud of it
- Tell us what excites you most about environment art and what you hope to achieve after this internship
Required Experience:
Intern
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents Nex combines technology and play to deliver fun social and interactive experiences powered by natural body motion encouraging kids and adults to move more play more and have fun together. Nex Playgrou...
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents Nex combines technology and play to deliver fun social and interactive experiences powered by natural body motion encouraging kids and adults to move more play more and have fun together. Nex Playground the companys award-winning active play system is purpose-built to get families moving year-round with safety and privacy as core considerations in its intentional design. It is certified kidSAFE COPPA compliant and built to support healthy active play for all ages and abilities.
Nex Playground features a growing library of 50 experiences including motion and dance games fitness and educational experiences and Nex Originals. Content includes collaborations with partners like Hasbro Sesame Workshop and NBCUniversal. Nex has been recognized by Fast Companys Most Innovative Companies TIMEs Best Inventions and Parents Best Entertainment System for Families and has earned Red Dot IDEA and Core77 international design awards. We encourage you to explore Have FunandIs Motion Gaming Back as they offer a deeper look into our culture values and explain how our approach to motion gaming differs from previous generations.
Location: Hong Kong
Type: Full Time Internship (June 1 2026 - August 31 2026)
The Role
Were looking for a motivated and creative Game Environment Art Intern to join our team and help craft immersive familyfriendly worlds for our this role youll support the art team in creating highquality 3D environmentsincluding landscapes architecture and setpiecesthat enhance gameplay readability and player immersion.
This internship is ideal for someone early in their environment art journey who enjoys building worlds and wants handson experience with realtime production. Youll collaborate closely with artists designers and engineers while learning how environments are planned built optimized and implemented in a realtime engine such as Unity.
Youll contribute to new games updates and prototypes work directly with experienced environment and 3D artists and see your work tested and enjoyed by real players.
You dont need to be an expertcuriosity passion and a willingness to learn are what matter most.
What Youll Learn
During this internship youll gain handson experience with:
- Realtime environment art creation for games
- Professional environment workflows from reference gathering to final implementation
- Blocking out scenes to support gameplay flow and readability
- Modeling UV mapping and texturing optimized environment assets
- Performance and optimization techniques (draw calls batching texture usage)
- Importing assembling and testing environments in Unity
- Working within production constraints feedback loops and iteration cycles
- Collaborating in a multidisciplinary game development team
What Youll Do
With guidance from senior artists you will:
- Assist in creating 3D environments from concept to inengine implementation
- Gather references and block out scenes to establish scale composition and gameplay flow
- Model and texture environment assets such as architecture props and terrain elements
- Create optimized assets using efficient topology UV layouts and textures
- Implement environments in Unity setting up materials prefabs and basic lighting
- Conduct basic performance checks (draw calls batching texture memory)
- Maintain consistency with the games visual style and art direction
- Collaborate with designers and engineers to ensure environments support player experience
- Iterate on environments based on feedback from artists and playtesting
- Learn and follow studio pipelines naming conventions and versioncontrol practices
- Take initiative ask questions and actively contribute ideas to the environment art team
What Were Looking For
Were looking for someone early in their game art journey who is excited about building worlds and eager to grow.
Required:
- Strong interest in environment art for games
- Currently pursuing or recently completed a degree in Game Art or a related field*(Selftaught artists with relevant experience are also welcome)*
- Basic understanding of 3D art fundamentals (shape proportion composition color)
- Familiarity with at least one 3D modeling tool (e.g. Blender)
- Basic understanding of UV mapping and texturing workflows
- Introductory exposure to texturing tools such as Substance Painter
- Interest in realtime engines and environment workflows especially Unity
- Willingness to learn receive feedback and iterate on your work
- Good communication skills and a collaborative mindset
- Passion for creating playful readable environments that support fun familyfriendly gameplay
Nice to Have (Not Required)
- Experience creating stylized or animestyle environments
- Familiarity with lighting and material setup in Unity
- Awareness of realtime optimization principles (lowpoly modeling efficient UVs)
- Experience with Photoshop or basic VFX setup in Unity
- Interest in Nintendoinspired sports party or social game environments
- A sense of humor and enthusiasm for creative collaboration
Mentorship & Support
- Youll work under the guidance of experienced Environment and 3D artists
- Regular feedback playtests and learning opportunities
- Structured mentorship focused on Unityoptimized environment workflows
- Exposure to real production challenges and professional pipelines
Application Requirements
- A portfolio or personal projects showcasing environment art student work or personal projects
- Share your proudest environment or scene so far and tell us why youre proud of it
- Tell us what excites you most about environment art and what you hope to achieve after this internship
Required Experience:
Intern
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