As a Gameplay UX Designer at Ubisoft youll be the glue that binds game design UI sound VFX and other feedback channels to create a seamless and engaging experience.
Youll make sure content is communicated clearly and navigation flows intuitively so that players can fully immerse themselves in gameplay.
Throughout the user-centric development process youll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver youll come up with solutions to prevent any (frustrating) discontinuity in the player experience. Youll smooth out any unwanted friction that stands between our players and the enjoyment they are and should always be having.
What youll do
- Partner with ergonomists and the user research team to get a clear picture of player behaviours goals motivations values needs etc.
- Develop the overall core gameplay experience (flow layout logic navigation controls feedback etc.).
- Design the onboarding experience to ensure a smooth learning process.
- Build prototypes and wireframes to test concepts explore opportunities and look for pain points.
- Collaborate with interdependent teams (audio art animation narrative game design level design etc.) to support game features.
- Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal.
- Adapt your designs based on play test results and comments from cross-functional teams.
- Stay up to date on interaction design best practices promote them across the studio.
Qualifications :
What you bring
- A college diploma in Game Design Computation Arts or equivalent (undergraduate degree an asset)
- At least 2 years of experience in UX game design level design or related experience
- Experience with the Adobe Suite (Photoshop Illustrator and InDesign) and prototyping tools (e.g. Axure RP) *
- Understanding of interface & interaction design information & product architecture and research techniques
- A highly collaborative creative empathetic and innovative spirit
- Ability to accept feedback and adapt to it
- Excellent problem-solving organizational communication interpersonal and presentation skills
- A keen eye for even the subtlest of details a passion for video games
- Knowledge of gameplay programming a huge plus
What to send our way
- Your CV highlighting your education experience and skills
- Samples of your best designs (attach files or send us a link to your personal website or online portfolio)
Additional Information :
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.
Remote Work :
No
Employment Type :
Full-time
As a Gameplay UX Designer at Ubisoft youll be the glue that binds game design UI sound VFX and other feedback channels to create a seamless and engaging experience.Youll make sure content is communicated clearly and navigation flows intuitively so that players can fully immerse themselves in gamepla...
As a Gameplay UX Designer at Ubisoft youll be the glue that binds game design UI sound VFX and other feedback channels to create a seamless and engaging experience.
Youll make sure content is communicated clearly and navigation flows intuitively so that players can fully immerse themselves in gameplay.
Throughout the user-centric development process youll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver youll come up with solutions to prevent any (frustrating) discontinuity in the player experience. Youll smooth out any unwanted friction that stands between our players and the enjoyment they are and should always be having.
What youll do
- Partner with ergonomists and the user research team to get a clear picture of player behaviours goals motivations values needs etc.
- Develop the overall core gameplay experience (flow layout logic navigation controls feedback etc.).
- Design the onboarding experience to ensure a smooth learning process.
- Build prototypes and wireframes to test concepts explore opportunities and look for pain points.
- Collaborate with interdependent teams (audio art animation narrative game design level design etc.) to support game features.
- Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal.
- Adapt your designs based on play test results and comments from cross-functional teams.
- Stay up to date on interaction design best practices promote them across the studio.
Qualifications :
What you bring
- A college diploma in Game Design Computation Arts or equivalent (undergraduate degree an asset)
- At least 2 years of experience in UX game design level design or related experience
- Experience with the Adobe Suite (Photoshop Illustrator and InDesign) and prototyping tools (e.g. Axure RP) *
- Understanding of interface & interaction design information & product architecture and research techniques
- A highly collaborative creative empathetic and innovative spirit
- Ability to accept feedback and adapt to it
- Excellent problem-solving organizational communication interpersonal and presentation skills
- A keen eye for even the subtlest of details a passion for video games
- Knowledge of gameplay programming a huge plus
What to send our way
- Your CV highlighting your education experience and skills
- Samples of your best designs (attach files or send us a link to your personal website or online portfolio)
Additional Information :
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.
Remote Work :
No
Employment Type :
Full-time
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