Craft:
ArtJob Description:
As a Senior Game Artist (3D) on Minecraft Blast you will help shape the look and feel of our Meta worlds and Core gameplay spaces. Your work will define how players experience our softened block-based environments and stylized props on mobile. This role calls for strong craft an eye for clarity and charm and a steady hand in guiding 3D production within the projects creative
direction and technical limits.
3D Content Production: Lead the creation of 3D environments props and world-buildingelements for Minecraft Blast. This includes building new Core Gameplay blockers blockyblockers item blockers and mob blockers that follow our stylized shapes clean silhouettesand mobile readability goals. Ensure every asset supports our softened block style vibrantcolors and overall visual pillars. Work closely with Art Directors to keep assets aligned with thetone and direction of the project.
Collaboration and Integration: Partner with game designers tech art and developers toensure assets behave well in Unity and support gameplay needs. Balance aesthetic goals withperformance targets making sure environments feel alive without overwhelming small screens.
Pipelines & Delivery: Work with Art Directors and Producers on scoping scheduling andproduction flow. Deliver assets on time and at the expected quality bar. Take part in technicaldiscussions around performance budgets shader use and asset structure to keep the gamerunning smoothly on mobile devices.
Mentorship: Support junior 3D artists by providing clear feedback sharing best practices andhelping them grow their craft. Contribute to a healthy and collaborative team culture.
Technical Expertise: Strong track record creating clean optimized 3D assets andenvironments. Skilled in high-poly and low-poly modeling UV creation normal map bakingtileable and trim textures and modular workflows. Comfortable working with simplified materials and stylized textures built for mobile performance.
Aesthetic Range: Able to create appealing readable 3D art for stylized casual and younger- audience markets. Experience working within a softened block-based aesthetic is a plus. Software Proficiency: Deep experience with Unity including asset setup scene integration performance optimization for mobile and familiarity with Unity Timelines for environment reveals camera moves or simple scripted moments.
Collaborative Skills: Proven ability to work well with tech art level design animation and visual development to keep visuals aligned with gameplay needs
Preferred Qualifications:Experience with shader authoring VFX or particle systems or procedural tools.
Familiarity with the Minecraft game and universe including its visual language and world-building logic.
What We Offer:
A supportive creative team where good ideas are heard.
The chance to help define the visual identity of Minecraft Blast our new mobile take on the Minecraft universe. Room to grow both artistically and professionally.
About King
With a mission of Making the World Playful King is a leading interactive entertainment company with more than 20 years of history of delivering some of the worlds most iconic games in the mobile gaming industry including the world-famous Candy Crush franchise as well as other mobile game hits such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King part of Microsoft (NASDAQ: MSFT) has Kingsters in Stockholm Malmö London Barcelona Berlin Dublin San Francisco New York Los Angeles and Malta. More information can be found at by following us on LinkedIn @lifeatkingon Instagram or @kinggameson X.
Required Experience:
Senior IC
Activision Blizzard, Inc. is the world’s largest interactive entertainment company, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, ... View more