Senior Technical Artist (Animation tools) Sledgehammer Games

Not Interested
Bookmark
Report This Job

profile Job Location:

Toronto - Canada

profile Monthly Salary: Not Disclosed
Posted on: 10 hours ago
Vacancies: 1 Vacancy

Job Summary

Job Title:

Senior Technical Artist (Animation tools) - Sledgehammer Games

Requisition ID:

R026417

Job Description:

Your Platform

Sledgehammer Games is a leading developer in the video game industry best known for its work on the Call of Duty franchise. Since its founding in 2009 the studio has delivered iconic titles like Call of Duty: Advanced Warfare Call of Duty: WWII and most recently Call of Duty: Modern Warfare III. We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns we continue to shape the future of first-person shooters.


We are looking for passionate and talented individuals to join our studio team in Toronto this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If youre ready to be part of a dynamic and collaborative environment where your skills can make a real impact we invite you to explore career opportunities with us.

This role will be studio based at our Toronto Canada location with flexible working support.


Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio please visit us at or search for Sledgehammer Games on your favorite social media platform.


Your Mission

As a Senior Technical Artist you will work as part of our tech art team to build deliver and support art tools workflows and assets that enable artists and designers to quickly integrate quality content and features into our games. You will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem-solving between departments. This role includes but is not limited to the following responsibilities:

  • Proactively identify problems propose solutions and work fluidly with other team members to improve animation workflow and quality of life.

  • Collaborate across disciplines and multiple studios to improve upon add value and push the boundaries for rigging tools rigging workflow and emerging AI technology for rigging.

  • Collaborate closely with engineering to develop creative product requirements for animation in both DCC tools and in engine.

Player Profile

  • Extensive knowledge and experience writing tools for artists in Maya using the Python and/or C APIs

  • Extensive knowledge and experience building and maintaining rigs rigging tools and rigging pipelines for AAA games

  • Deep understanding of motion capture pipelines for AAA games including facial actor performance capture rig and skeletal retargeting and animation scene management

  • Deep understanding of at least one (or more) real-time engines

  • Experience diagnosing issues with animation improving workflows for animators and other content creators across multiple disciplines

  • Experience with game export frameworks asset pipeline and workflow design

  • Excellent communication skills specifically with regards to documenting technical processes and clearly explaining technically complex issues across multiple disciplines and organizational hierarchies.

  • Self-directed and able to identify and tackle problems independently across multiple disciplines

  • Experience with P4 GIT mercurial or other versioning tools


Bonus XP

  • Knowledge of how content impacts performance

  • AAA Mobile or Switch experience

  • Experience with live service games

  • C C# experience

  • Experience with node-based shader creation in Unreal or another engine

  • Experience with continuous-delivery game pipelines

  • Examples of professional work (e.g. art scripts tools simulations etc.)

  • Understanding of coding best practices and efficiency

  • Understanding of HLSL GLSL or other shading languages

  • Has trained or mentored others


Our World

At Activision we strive to create the most iconic brands in gaming and entertainment. Were driven by our mission to deliver unrivaled gaming experiences for the world to enjoy together. We are home to some of the most beloved entertainment franchises including Call of Duty Crash Bandicoot Tony Hawks Pro Skater and Guitar Hero. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate creative and diverse teams within our organization.

We love hearing from anyone enthusiastic about changing the games industry. Not sure you meet all qualifications Let us decide! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.


We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race religion color national origin gender sexual orientation gender identity age marital status veteran status or disability status among other characteristics.


Required Experience:

Senior IC

Job Title:Senior Technical Artist (Animation tools) - Sledgehammer GamesRequisition ID:R026417Job Description:Your PlatformSledgehammer Games is a leading developer in the video game industry best known for its work on the Call of Duty franchise. Since its founding in 2009 the studio has delivered i...
View more view more

Key Skills

  • Python
  • 3ds Max
  • Anatomy Knowledge
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Adobe Photoshop
  • Scripting
  • Unity
  • Color Theory

About Company

Company Logo

Located in the San Francisco Bay Area, we’re the team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. As one of the top video game developers in the industry, we dive head first into every new project, ready to ideate and create. The strength of our teams makes us not ... View more

View Profile View Profile