Lead Technical Artist Shaders

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profile Job Location:

Brno - Czech Republic

profile Monthly Salary: Not Disclosed
Posted on: 9 hours ago
Vacancies: 1 Vacancy

Job Summary

Job Title

Lead Technical Artist - (Shader / Material)

Department

Art

Location(s)

Brighton / Brno

Reports To

Technical Art Director

Job Type

Permanent

Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK) Brno and Prague (CZ) we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment.

Job Summary

We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role you will define the standards for material workflows drive innovation in look development and collaborate with artists technical teams and engineering to achieve world-class visuals while maintaining optimal performance.

This position demands both artistic sensibility and strong technical problem-solving with mastery of UE5s material editor shader graph Lumen Nanite and advanced rendering features.

In addition to leading internal team members you will also oversee and collaborate with external co-development partners ensuring their work aligns with our creative vision technical standards and production goals.

Please note we do require someone to be onsite at one of our Studios at least 3 days a week.

Duties and Responsibilities

  • Define and drive the visual and technical quality bar for all shaders and materials in the project.
  • Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms.
  • Lead R&D into UE5s advanced rendering features (Lumen Nanite virtual texturing runtime virtual shadows etc.) to enhance the projects material systems.
  • Partner with the Art Director to ensure materials support the games overall art direction and style.
  • Create and maintain a library of modular reusable and performant shaders and materials.
  • Develop complex materials for characters environments weapons FX integration and cinematics working closely with these disciplines to ensure seamless integration across the project.
  • Work with lighting and rendering teams to achieve physically accurate believable surfaces under dynamic lighting conditions.
  • Optimize materials for memory draw calls and runtime performance across platforms.
  • Manage mentor and inspire a team of shader/material artists and technical artists.
  • Review work provide feedback and set standards for quality and consistency.
  • Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.


Essential Skills Attributes and Experience

  • Minimum 7 years experience in the games industry with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project.
  • Expert-level proficiency in Unreal Engine 5 material editor shader graph and rendering pipeline.
  • Strong understanding of PBR workflows physically-based shading models and material authoring.
  • Hands-on experience with Lumen Nanite and virtual texturing in UE5.
  • Ability to balance high visual fidelity with performance optimization.
  • Strong leadership mentoring and cross-discipline collaboration skills.

Highly Desirable

  • Experience with procedural material workflows (e.g. Substance Designer Houdini).
  • Knowledge of HLSL or shader programming for advanced customization.
  • Familiarity with real-time ray tracing and cinematic rendering in UE5.
  • Experience with material systems for multiplayer and large open worlds.
  • Passion for experimenting with new rendering techniques and staying ahead of industry trends.

    Hangar 13 prides itself on the diversity of its team members partners and communities. For this reason we remain committed to providing equal employment opportunity in all aspects of the employment relationship from recruitment and hiring through compensation benefits discipline and termination.

    As an equal opportunity employer we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process to perform their essential job functions and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

    SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from potential candidates in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

    Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

    If you believe you have been a victim of such a scam you may fill out a complaint form at and detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

    #LI-Hybrid

    ##LI-MW1

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Job TitleLead Technical Artist - (Shader / Material)DepartmentArtLocation(s)Brighton / BrnoReports ToTechnical Art DirectorJob TypePermanentWho We AreHangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton ...
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Key Skills

  • 3ds Max
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Painting
  • Teaching
  • Adobe Photoshop
  • Digital Art
  • Music Therapy
  • Unity

About Company

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2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.

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