VFX Artist

Ubisoft

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profile Job Location:

Taguig - Philippines

profile Monthly Salary: Not Disclosed
Posted on: Yesterday
Vacancies: 1 Vacancy

Job Summary

VFX Artist is responsible for creating a wide range of high-quality visual effects aligned with the games artistic vision and utilizing the technical possibilities of the game engine. The VFX Artist works collaboratively with game designers and artists to support gameplay and game environments with special effects including particle effects dynamic simulations and shader effects.


The main and routine tasks of the VFX Artist are to:

  • Understand the overall art direction and creative vision to prioritize visual effects;
  • Create environmental gameplay and cinematic effects;
  • Work within technical constraints to ensure that effects are functional;
  • Participate in the integration of your VFX into the game engine.
  • Collaborate with other game developers in other job disciplines such as Production Engineering Art Lighting and others.
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on the lighting set up.
  • Stay up to date on current trends best practices and latest technologies in your field of expertise
  • Document and share VFX knowledge and best practices.

Qualifications :

  • Experience in game visual effects or other relevant experience;
  • Experience working within a photo realistic environment;
  • Knowledge of the game development process and game production pipeline
  • Good working knowledge of particle driven effects and shader systems;
  • Good understanding of node-based shaders and their creation;
  • Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen Rayfire Blender Houdini etc.);
  • Demonstrates passion and talent for games and game development
  • Good communication skills positive attitude and great work ethic
  • Ability to work in a highly collaborative team environment
  • Fast learner takes initiative and meets deadlines

Additional Information :

Ubisoft Philippines founded in 2016 is the countrys first AAA game studio and a key co-developer of Ubisofts flagship titles like Assassins Creed Shadows Assassins Creed Mirage Assassins Creed Valhalla  Far Cry 6 For Honor Skull & Bones and The Crew 2.

Based in Bonifacio Global City the studio is home to over a hundred top talents spanning varied disciplines such as Art Design Programming Quality Assurance and more. Recognized as one of Universums Most Attractive Employers and a consistent Circle of Excellence Awardee in the Asia CEO Awards Ubisoft Philippines elevates Filipino talent to the global stage as it continues to inspire the next generation of game developers in Southeast Asia and beyond.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work. 


Remote Work :

No


Employment Type :

Full-time

VFX Artist is responsible for creating a wide range of high-quality visual effects aligned with the games artistic vision and utilizing the technical possibilities of the game engine. The VFX Artist works collaboratively with game designers and artists to support gameplay and game environments with ...
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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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