Please note: This role is scheduled to start in February 2026.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
The Role
At Framestore our Crowd Technical Directors bring large-scale scenes to life - simulating and animating tens of thousands of characters for high-end visual effects films. Working closely with our Supervisors and department Leads youll help craft the dynamic motion and behaviour of digital crowds that fill the worlds of our most ambitious projects.
Youll use both proprietary and off-the-shelf software to create visually rich simulations ensuring a balance between realism and artistry. Collaboration is at the heart of the role - youll work hand-in-hand with teams across Modelling Rigging Animation Motion Capture and Lighting to deliver seamless crowd work that integrates perfectly into the final image.
This is an exciting opportunity for someone who thrives on both creative problem-solving and technical innovation with the chance to contribute to the development of new tools and techniques that push the boundaries of whats possible in visual effects.
Youll also:
Create and run crowd simulations as briefed by the CG or VFX Supervisor.
Develop locomotion and motion behaviours to achieve varied and believable performances.
Support the development of new crowd tools and workflows.
Maintain strong communication with Production and Leads to meet deadlines and quality standards.
Strong working knowledge of Houdini particularly Houdini Crowds and Agent Definitions (Maya experience a plus).
Creative problem-solving and an understanding of both aesthetic and technical requirements.
Solid grasp of animation principles and an eye for motion.
Excellent communication collaboration and organisational skills.
Ability to work effectively under pressure in a fast-paced deadline-driven environment.
Familiarity with VFX pipelines and workflows across multiple software packages.
Experience working in Unix/Linux environments.
Adaptability and a willingness to learn new tools and processes.
Desirable Experience
Previous experience in a similar crowd or simulation role.
Programming or scripting experience (e.g. VEX Python C).
Understanding of particle systems and procedural animation.
Experience developing tools scripts or plug-ins to streamline workflows.
Familiarity with motion capture data integration.
Our Commitment
Framestore is proud to employ extraordinary talent across all genders races nationalities religions ages abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.
Application Process
To apply please complete the linked application form or submit your resume and portfolio to with the subject line: Crowd TD - Location
Framestore is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Thank you for your application! We will be in touch with you as soon as we can.
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.