We are seeking an upbeat and focused individual with a strong passion to learn and succeed. The Apple Silicon Mac GPU Driver team needs engineers to design develop and support the Metal GPU drivers that power high-performance 3D rendering engines neural networks computational photography algorithms and are looking for a software engineer intern to work with our User Mode driver engineers in London. During the internship you will learn and apply knowledge of GPU architecture and GPU drivers to build novel solutions to enhance the GPU driver in use across all Apple platforms. You may also develop graphics and compute applications with the Metal API and Metal Shading Language to exercise the driver and GPU.
- Pursuing a Technical undergraduate or graduate degree
- Understanding of the graphics pipeline or parallel computing
- GPU programming with Metal DirectX Vulkan CUDA Direct Compute OpenGL or OpenCL
- Programming knowledge of C/C
- Strong problem solving and debugging skills
- Compute system architecture knowledge including CPU or GPU architecture
- Knowledge of real-time graphics algorithms and machine learning
- Operating systems or compiler knowledge is a plus
- Excellent written and oral communication skills
Required Experience:
Intern
We are seeking an upbeat and focused individual with a strong passion to learn and succeed. The Apple Silicon Mac GPU Driver team needs engineers to design develop and support the Metal GPU drivers that power high-performance 3D rendering engines neural networks computational photography algorithms ...
We are seeking an upbeat and focused individual with a strong passion to learn and succeed. The Apple Silicon Mac GPU Driver team needs engineers to design develop and support the Metal GPU drivers that power high-performance 3D rendering engines neural networks computational photography algorithms and are looking for a software engineer intern to work with our User Mode driver engineers in London. During the internship you will learn and apply knowledge of GPU architecture and GPU drivers to build novel solutions to enhance the GPU driver in use across all Apple platforms. You may also develop graphics and compute applications with the Metal API and Metal Shading Language to exercise the driver and GPU.
- Pursuing a Technical undergraduate or graduate degree
- Understanding of the graphics pipeline or parallel computing
- GPU programming with Metal DirectX Vulkan CUDA Direct Compute OpenGL or OpenCL
- Programming knowledge of C/C
- Strong problem solving and debugging skills
- Compute system architecture knowledge including CPU or GPU architecture
- Knowledge of real-time graphics algorithms and machine learning
- Operating systems or compiler knowledge is a plus
- Excellent written and oral communication skills
Required Experience:
Intern
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