Our client a US-based creator of the entertainment system - the first-in-class immersive-reality innovative console and the gaming platform is looking for an experienced Game Designer to join the team.
Location: Ukraine Europe
Type: Remote full-time
Start date: ASAP
About the product:
A cube-shaped gaming console with 24 screens you twist tilt & shake that merges the physical and digital worlds. The entertainment system combines modular hardware immersive software and innovative game design to create an entirely new category of interactive entertainment. This innovative products core appeal lies in its mission to merge the physical and digital worlds transforming how people play learn and interact with technology.
About the Role:
We are looking for a hands-on Game Designer who can prototype mechanics build levels and turn ideas into playable experiences. You will be directly shaping puzzles systems and progression while collaborating closely with artists animators and developers. We welcome candidates with either a visual/graphic design background (art animation UI/UX) or a development/programming background (C# Unity scripting prototyping) who fit into the criteria set below.
Responsibilities:
- Design document and refine core gameplay mechanics progression systems and (where needed) game economy.
- Build quick prototypes: scripting simple interactions implementing UI mockups assembling test scenes.
- Create and iterate on levels puzzles and gameplay challenges that are fun and intuitive.
- Prepare clear and concise design documents (core loop success metrics test plans).
- Work closely with artists and animators to integrate mechanics into content.
- Perform basic balancing and telemetry setup (defining key metrics running A/B hypotheses).
Requirements:
- 1-3 personal mini-projects/prototypes (available on Steam GitHub or as video builds).
- Either:
- Practical scripting ability (C# / JS / Lua / etc.) for game logic prototyping OR
- Practical art skills (2D / 3D / VFX / Animation) for visual development. - Examples of original levels/puzzles with clear explanations of the design intent and why they work.
- Ability to write short structured and clear design documents/specifications.
- Openness to iteration and user testing.
Nice-To-Haves:
- Experience in casual games development is a strong plus!
- Experience in designing onboarding/tutorials and smooth learning curves.
- Basic 2D/3D art skills (greyboxing concept sketches simple sprites or models).
- Familiarity with animation pipelines and tools (Spine DragonBones Timeline).
- Basic 2D/3D animation or visual prototyping abilities to help communicate ideas.
What Wed Like to See in Your Application:
- 2-3 links to prototypes (video or web builds).
- 1-2 sample design documents (preferably short but non-trivial ones).
- A short Loom video (up to 5 minutes) explaining one of your mechanics:
- What makes it fun
- How could it scale into a full game experience
Our client a US-based creator of the entertainment system - the first-in-class immersive-reality innovative console and the gaming platform is looking for an experienced Game Designer to join the team.Location: Ukraine Europe Type: Remote full-timeStart date: ASAPAbout the product:A cube-shaped gami...
Our client a US-based creator of the entertainment system - the first-in-class immersive-reality innovative console and the gaming platform is looking for an experienced Game Designer to join the team.
Location: Ukraine Europe
Type: Remote full-time
Start date: ASAP
About the product:
A cube-shaped gaming console with 24 screens you twist tilt & shake that merges the physical and digital worlds. The entertainment system combines modular hardware immersive software and innovative game design to create an entirely new category of interactive entertainment. This innovative products core appeal lies in its mission to merge the physical and digital worlds transforming how people play learn and interact with technology.
About the Role:
We are looking for a hands-on Game Designer who can prototype mechanics build levels and turn ideas into playable experiences. You will be directly shaping puzzles systems and progression while collaborating closely with artists animators and developers. We welcome candidates with either a visual/graphic design background (art animation UI/UX) or a development/programming background (C# Unity scripting prototyping) who fit into the criteria set below.
Responsibilities:
- Design document and refine core gameplay mechanics progression systems and (where needed) game economy.
- Build quick prototypes: scripting simple interactions implementing UI mockups assembling test scenes.
- Create and iterate on levels puzzles and gameplay challenges that are fun and intuitive.
- Prepare clear and concise design documents (core loop success metrics test plans).
- Work closely with artists and animators to integrate mechanics into content.
- Perform basic balancing and telemetry setup (defining key metrics running A/B hypotheses).
Requirements:
- 1-3 personal mini-projects/prototypes (available on Steam GitHub or as video builds).
- Either:
- Practical scripting ability (C# / JS / Lua / etc.) for game logic prototyping OR
- Practical art skills (2D / 3D / VFX / Animation) for visual development. - Examples of original levels/puzzles with clear explanations of the design intent and why they work.
- Ability to write short structured and clear design documents/specifications.
- Openness to iteration and user testing.
Nice-To-Haves:
- Experience in casual games development is a strong plus!
- Experience in designing onboarding/tutorials and smooth learning curves.
- Basic 2D/3D art skills (greyboxing concept sketches simple sprites or models).
- Familiarity with animation pipelines and tools (Spine DragonBones Timeline).
- Basic 2D/3D animation or visual prototyping abilities to help communicate ideas.
What Wed Like to See in Your Application:
- 2-3 links to prototypes (video or web builds).
- 1-2 sample design documents (preferably short but non-trivial ones).
- A short Loom video (up to 5 minutes) explaining one of your mechanics:
- What makes it fun
- How could it scale into a full game experience
View more
View less