Systems Game Designer

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profile Job Location:

Dallas, IA - USA

profile Monthly Salary: Not Disclosed
Posted on: 30+ days ago
Vacancies: 1 Vacancy

Job Summary

What is your role


As a Systems Game Designer at Eleventh Hour Games you will help define and refine the core gameplay systems that drive Last Epochs identity as a deep rewarding ARPG. Youll work closely with design engineering and analytics to design balance and iterate on interconnected gameplay systems including progression loot combat mechanics and economy.

This role requires both creative and analytical thinking. You should be comfortable writing clear technical documentation prototyping complex systems and balancing player experience across varied playstyles. The ideal candidate has a deep understanding of loot based ARPGs familiarity with systems-driven design and the ability to translate data and player feedback into meaningful design outcomes.



Responsibilities:

  • Design implement and balance core gameplay systems such as loot progression economy and combat mechanics
  • Develop and maintain detailed design documentation feature specs and system flow diagrams for internal teams
  • Collaborate cross-discipline with engineers artists and producers to ensure system features are implemented faithfully and on schedule
  • Prototype new systems or gameplay features either through in-engine tools or paper/system design methods
  • Analyze gameplay data and player feedback to identify areas of imbalance or opportunity for refinement
  • Ensure systems interconnect logically and contribute to a cohesive long-term player experience
  • Work within the design team to establish best practices for system design documentation and iteration
  • Maintain balance between depth accessibility and player agency across all systems
  • Support the creation of internal tools or pipelines that streamline data tuning and content updates


Qualifications:

  • 4 years of experience as a Systems Designer or Game Designer in shipped or live game projects
  • Experience designing and balancing loot progression and/or economy systems in action or RPG titles
  • Knowledge of ARPG mechanics itemization philosophy and player-driven build theory
  • Analytical and technical skills; comfortable working with data spreadsheets and in-engine editors
  • Design documentation skills able to clearly communicate intent systems flow and dependencies
  • Proficiency in tools such as Unreal Engine Unity or equivalent proprietary engines
  • Understanding of statistical modeling balance tuning and feedback loops
  • Collaborative mindset with excellent communication skills in remote team settings


Nice to Have:

  • Experience working on live-service or season-based games
  • Background in scripting or light programming (Blueprints Lua Python etc.)
  • Familiarity with modding communities or iterative game balancing
  • Passion for systems-heavy ARPGs such asDiabloPath of Exile orGrim Dawn.



Why Eleventh Hour Games

EHG is a fast growing studio focused on a passion for top-down action RPGs.We value open communication close-knit teamwork and opportunity for ownership and growth!Our missionis to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities which create passionate people. Passionate people turn into next years creators.With our breakout titleLast Epochwe are moving fast into the next round of adventure!

  • Flexible fully remote working arrangements
  • US Employees 90% premium paid for employee 100% premium paid for dependents health insurance
  • US Employees 30% paid premium on Dental and Vision plans
  • 35 Paid time off days received at start of the year
  • 401K for U.S. based employees


EHG is an equal opportunity employer. If reasonable accommodation is needed to participate in the job application or interview process please contactPlease note general employment questions cannot be accepted or processed this way.


Required Experience:

Manager

What is your roleAs a Systems Game Designer at Eleventh Hour Games you will help define and refine the core gameplay systems that drive Last Epochs identity as a deep rewarding ARPG. Youll work closely with design engineering and analytics to design balance and iterate on interconnected gameplay sys...
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Key Skills

  • Mechanical Design
  • Computer Graphics
  • GD&T
  • Root cause Analysis
  • CAD
  • Mechanical Knowledge
  • Creo
  • Lua
  • Unreal Engine
  • Maya
  • Project Engineering
  • Unity