As a Modeler at Ubi Toronto youll be part of our Object Bank team crafting highquality versatile 3D assets that bring our worlds to life. Youll collaborate closely with level art animation and cinematics teams to deliver props structures and other hardsurface or organic models used across gameplay cinematics and ingame environments.
As you grow in the role youll work handinhand with level art and level design teams ensuring your assets align with artistic direction while respecting technical constraints. Open to feedback youll continually refine your work to achieve the perfect balance between creativity and functionality.
What youll do
- Collaborate with the Object Bank team to create versatile 3D assets such as props structures and both hardsurface and organic models (i.e. vehicles).
- Work with level art animation and cinematics teams to ensure assets meet creative artistic and gameplay needs.
- Produce models with proper topology UV layouts and optimized meshes (retopology UV unwrapping texturing).
- Research references and study concept art and narrative guidelines to design accurate stylistically consistent objects.
- Balance artistic quality with technical limitations (poly count memory usage etc.).
- Adapt your work following feedback from play testers artists and interdependent teams.
Qualifications :
What you bring to the team
- Experience in modeling or texturing for AAA games (hard surface and/or organic assets).
- Strong knowledge of 3DS Max (primary tool) and Maya (valued for wider team collaboration); familiarity with Substance Painter ZBrush and Photoshop.
- Thorough understanding of topology materials textures and proportions.
- Creativity curiosity and a collaborative spirit.
- Strong communication skills and openness to feedback.
- Experience with 3D scanning and optimization techniques is a plus.
What to send our way
- Your CV highlighting your education experience and skills.
- A portfolio of your best 3D work. Attach images or send us a link to your personal website or online portfolio.
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed and Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join us and help create the unknown!
We embrace a hybrid work model to keep you connected with your team and aligned with business priorities while giving you the flexibility to maintain your worklife balance. Note that some roles are fully officebased and are not eligible for hybrid work.
Remote Work :
No
Employment Type :
Full-time
As a Modeler at Ubi Toronto youll be part of our Object Bank team crafting highquality versatile 3D assets that bring our worlds to life. Youll collaborate closely with level art animation and cinematics teams to deliver props structures and other hardsurface or organic models used across gameplay c...
As a Modeler at Ubi Toronto youll be part of our Object Bank team crafting highquality versatile 3D assets that bring our worlds to life. Youll collaborate closely with level art animation and cinematics teams to deliver props structures and other hardsurface or organic models used across gameplay cinematics and ingame environments.
As you grow in the role youll work handinhand with level art and level design teams ensuring your assets align with artistic direction while respecting technical constraints. Open to feedback youll continually refine your work to achieve the perfect balance between creativity and functionality.
What youll do
- Collaborate with the Object Bank team to create versatile 3D assets such as props structures and both hardsurface and organic models (i.e. vehicles).
- Work with level art animation and cinematics teams to ensure assets meet creative artistic and gameplay needs.
- Produce models with proper topology UV layouts and optimized meshes (retopology UV unwrapping texturing).
- Research references and study concept art and narrative guidelines to design accurate stylistically consistent objects.
- Balance artistic quality with technical limitations (poly count memory usage etc.).
- Adapt your work following feedback from play testers artists and interdependent teams.
Qualifications :
What you bring to the team
- Experience in modeling or texturing for AAA games (hard surface and/or organic assets).
- Strong knowledge of 3DS Max (primary tool) and Maya (valued for wider team collaboration); familiarity with Substance Painter ZBrush and Photoshop.
- Thorough understanding of topology materials textures and proportions.
- Creativity curiosity and a collaborative spirit.
- Strong communication skills and openness to feedback.
- Experience with 3D scanning and optimization techniques is a plus.
What to send our way
- Your CV highlighting your education experience and skills.
- A portfolio of your best 3D work. Attach images or send us a link to your personal website or online portfolio.
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed and Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join us and help create the unknown!
We embrace a hybrid work model to keep you connected with your team and aligned with business priorities while giving you the flexibility to maintain your worklife balance. Note that some roles are fully officebased and are not eligible for hybrid work.
Remote Work :
No
Employment Type :
Full-time
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