About Us
At Happy Lemon Games we create mobile hypercasual and casual titles that are simple to pick up and deeply satisfying to master. We care about clarity pacing and that crisp game feel that makes every tap delightfulwithout overcomplicating the experience.
The Opportunity
Were looking for a Game Designer who can define what the game is: what the player does where things live on screen how sessions flow how difficulty ramps and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable juicy mobile-first play from concept to soft launch and beyond.
Tasks
What Youll Do
- Define core loops & goals: articulate the player verbs success/fail states and short/long-term motivation.
- Own moment-to-moment feel (design-side): specify timing feedback layers (FX/SFX/haptics) hitstop/anticipation usage and readability rules.
- Design flows & onboarding (FTUE): map session structure difficulty curves level progression and retention beats (D1/D7).
- Create clear documentation: concise design specs wireframes user flows tuning sheets and content guidelines that teams can execute against.
- Place & pace content: define level archetypes obstacles/hazards spawn logic rewards and meta-progression (where applicable).
- Run playtests: plan tests collect qualitative notes and simple metrics; translate insights into actionable changes.
- Collaborate cross-functionally: partner with Product Art Audio and Engineering to ensure designs ship as intended and feel great on device.
- Balance and iterate: own difficulty tuning economy pacing (if present) and clarity passes through soft launch/live ops.
- Watch the market: track hypercasual/casual trends input paradigms and UX patterns; bring competitive learnings to pitches.
Requirements
What Were Looking For
- Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs).
- Sharp sense for clarity pacing and player feedback (anticipation squash & stretch coyote time easingat a directive/spec level).
- Ability to build clean brief specs and tuning sheets that speed up production.
- Strength in level/obstacle design difficulty ramping and session structuring.
- Comfortable with playtesting and iteration using both qualitative feedback and lightweight KPI reads.
- Excellent communication in a remote cross-disciplinary team.
- A genuine passion for simple satisfying mobile play.
Nice to Have (Not Required)
- Familiarity with Unity sufficient to speak the teams language and review builds.
- Experience with light economy design live-ops events and A/B testing.
- Basic data literacy (reading funnels retention and feature engagement).
Benefits
Why Join Happy Lemon Games
- Remote-first: work from anywhere with flexible hours.
- High impact: small focused team shipping fast.
- Player-first craft: ship games that feel great and respect players time.
- Growth: own features end-to-end across pitches soft launch and live ops.
How to Apply
If this sounds like you wed love to see your work. Apply directly on LinkedIn with your résumé and a short portfolio (videos or docs) showing how you structure loops levels and flowsand the design decisions behind them
About UsAt Happy Lemon Games we create mobile hypercasual and casual titles that are simple to pick up and deeply satisfying to master. We care about clarity pacing and that crisp game feel that makes every tap delightfulwithout overcomplicating the experience.The OpportunityWere looking for a Game ...
About Us
At Happy Lemon Games we create mobile hypercasual and casual titles that are simple to pick up and deeply satisfying to master. We care about clarity pacing and that crisp game feel that makes every tap delightfulwithout overcomplicating the experience.
The Opportunity
Were looking for a Game Designer who can define what the game is: what the player does where things live on screen how sessions flow how difficulty ramps and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable juicy mobile-first play from concept to soft launch and beyond.
Tasks
What Youll Do
- Define core loops & goals: articulate the player verbs success/fail states and short/long-term motivation.
- Own moment-to-moment feel (design-side): specify timing feedback layers (FX/SFX/haptics) hitstop/anticipation usage and readability rules.
- Design flows & onboarding (FTUE): map session structure difficulty curves level progression and retention beats (D1/D7).
- Create clear documentation: concise design specs wireframes user flows tuning sheets and content guidelines that teams can execute against.
- Place & pace content: define level archetypes obstacles/hazards spawn logic rewards and meta-progression (where applicable).
- Run playtests: plan tests collect qualitative notes and simple metrics; translate insights into actionable changes.
- Collaborate cross-functionally: partner with Product Art Audio and Engineering to ensure designs ship as intended and feel great on device.
- Balance and iterate: own difficulty tuning economy pacing (if present) and clarity passes through soft launch/live ops.
- Watch the market: track hypercasual/casual trends input paradigms and UX patterns; bring competitive learnings to pitches.
Requirements
What Were Looking For
- Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs).
- Sharp sense for clarity pacing and player feedback (anticipation squash & stretch coyote time easingat a directive/spec level).
- Ability to build clean brief specs and tuning sheets that speed up production.
- Strength in level/obstacle design difficulty ramping and session structuring.
- Comfortable with playtesting and iteration using both qualitative feedback and lightweight KPI reads.
- Excellent communication in a remote cross-disciplinary team.
- A genuine passion for simple satisfying mobile play.
Nice to Have (Not Required)
- Familiarity with Unity sufficient to speak the teams language and review builds.
- Experience with light economy design live-ops events and A/B testing.
- Basic data literacy (reading funnels retention and feature engagement).
Benefits
Why Join Happy Lemon Games
- Remote-first: work from anywhere with flexible hours.
- High impact: small focused team shipping fast.
- Player-first craft: ship games that feel great and respect players time.
- Growth: own features end-to-end across pitches soft launch and live ops.
How to Apply
If this sounds like you wed love to see your work. Apply directly on LinkedIn with your résumé and a short portfolio (videos or docs) showing how you structure loops levels and flowsand the design decisions behind them
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