CD PROJEKT RED is seeking an experienced talented and creative Lead Level Designer to join our team working on Project Sirius a multiplayer game set within the world of The Witcher. Youll lead a team of level designers overseeing the ideation design and creation of all map level content. The ideal candidate has demonstrated ability in crafting unique gameplay spaces and combat encounters is organized and self-motivated and has a passion for supporting and guiding a team through development.
Responsibilities:
- Recruit manage and mentor the Level Design team sharing and guiding the team in best practices and principles and ensuring alignment with goals and quality standards.
- Establish standards by working directly in-engine creating blockouts and encounters to prove out gameplay while building the Level Design team.
- Cooperate closely with the Lead Level Artist and Lead Environment Artist ensuring overall cohesion and vision is being maintained.
- Coordinate with the Lead Quest Designer on quest-relevant level needs and spaces.
- Oversee process and workflow pipelines for Level Design across relevant disciplines and departments.
- Set and share best practices for design documentation tooling and metrics.
- Cooperate with fellow Leads across our cross-functional development teams ensuring alignment with our Level Design vision and goals.
- Responsible for delivering fun unique and accessible gameplay spaces that achieve both gameplay and visual excellence.
- Ensure functional and visual consistency across both hand-crafted and procedurally generated environments.
Qualifications :
- At least 6 years of experience in level design in AAA game development.
- At least 2 years of experience in a management or lead position in the industry.
- Experience with building game levels using 3D tools (UE Unity Maya Blender or similar).
- Expertise in game design systems and level design elements and how they align.
- Ability to use all elements of the game world including level geometry texturing lighting sound and VFX to craft unique player experiences.
- Strong ability to problem solve both collaboratively and independently.
- Strong written and verbal communication skills. .
- Curiosity kindness and a positive and professional can-do attitude.
Nice to have:
(Please note that these skills are not required to apply for the position)
- Experience with UE5.
- Experience with procedural systems especially for environments.
- Experience working with scripted quest or narrative content.
- Experience with multiplayer AAA games.
- Artistic background in 2D or 3D.
Additional Information :
This job requires working in Boston US.
Working mode: in-office full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave 20 days of holiday for every team member per year (26 days after two years).
- No dress-code we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings lectures and courses internal workshops knowledge-sharing initiatives online tutorials and e-learning classes are all available. Theres always something to learn!
- Merch gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies to help you feel right at home once you join the team.
Life in the Office
- Dog-friendly office dog owner Bring your pooch with you and look after them while working! Theres always a furry friend or two to meet at the studio.
- Truly international working environment a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities (i.e. legal or ethical violations) in our recruitment process please click here to report them anonymously.
#LI-ONSITE
Remote Work :
No
Employment Type :
Full-time
CD PROJEKT RED is seeking an experienced talented and creative Lead Level Designer to join our team working on Project Sirius a multiplayer game set within the world of The Witcher. Youll lead a team of level designers overseeing the ideation design and creation of all map level content. The ideal c...
CD PROJEKT RED is seeking an experienced talented and creative Lead Level Designer to join our team working on Project Sirius a multiplayer game set within the world of The Witcher. Youll lead a team of level designers overseeing the ideation design and creation of all map level content. The ideal candidate has demonstrated ability in crafting unique gameplay spaces and combat encounters is organized and self-motivated and has a passion for supporting and guiding a team through development.
Responsibilities:
- Recruit manage and mentor the Level Design team sharing and guiding the team in best practices and principles and ensuring alignment with goals and quality standards.
- Establish standards by working directly in-engine creating blockouts and encounters to prove out gameplay while building the Level Design team.
- Cooperate closely with the Lead Level Artist and Lead Environment Artist ensuring overall cohesion and vision is being maintained.
- Coordinate with the Lead Quest Designer on quest-relevant level needs and spaces.
- Oversee process and workflow pipelines for Level Design across relevant disciplines and departments.
- Set and share best practices for design documentation tooling and metrics.
- Cooperate with fellow Leads across our cross-functional development teams ensuring alignment with our Level Design vision and goals.
- Responsible for delivering fun unique and accessible gameplay spaces that achieve both gameplay and visual excellence.
- Ensure functional and visual consistency across both hand-crafted and procedurally generated environments.
Qualifications :
- At least 6 years of experience in level design in AAA game development.
- At least 2 years of experience in a management or lead position in the industry.
- Experience with building game levels using 3D tools (UE Unity Maya Blender or similar).
- Expertise in game design systems and level design elements and how they align.
- Ability to use all elements of the game world including level geometry texturing lighting sound and VFX to craft unique player experiences.
- Strong ability to problem solve both collaboratively and independently.
- Strong written and verbal communication skills. .
- Curiosity kindness and a positive and professional can-do attitude.
Nice to have:
(Please note that these skills are not required to apply for the position)
- Experience with UE5.
- Experience with procedural systems especially for environments.
- Experience working with scripted quest or narrative content.
- Experience with multiplayer AAA games.
- Artistic background in 2D or 3D.
Additional Information :
This job requires working in Boston US.
Working mode: in-office full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave 20 days of holiday for every team member per year (26 days after two years).
- No dress-code we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings lectures and courses internal workshops knowledge-sharing initiatives online tutorials and e-learning classes are all available. Theres always something to learn!
- Merch gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies to help you feel right at home once you join the team.
Life in the Office
- Dog-friendly office dog owner Bring your pooch with you and look after them while working! Theres always a furry friend or two to meet at the studio.
- Truly international working environment a chance to meet and work with a diverse selection of people from all around the world.
If you have observed any irregularities (i.e. legal or ethical violations) in our recruitment process please click here to report them anonymously.
#LI-ONSITE
Remote Work :
No
Employment Type :
Full-time
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