As part of the Platform Architecture GPU Modeling team you will be working with architecture design and software partners on the definition and tuning of Apples future GPU role involves the creation and maintenance of C code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing mesh shading and more is critical to evaluation of new GPU features. Additionally you will be working in the model itself implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects modeling engineers compiler engineers and software teams to assess the feasibility of new hardware and software features running performance experiments and analyzing results.
Bachelors degree
Software skills and proficiency developing in C
GPU driver implementation related experience
Graphics API familiarity with one or more of: Metal DirectX Vulkan OpenGL
10 years of relevant experience
Knowledge of drivers and implementation details of graphics and compute APIs
Familiarity with GPU performance models and ISS simulators
Experience working with cutting edge graphics applications/games/benchmarks
Familiarity with compilers operating systems and GPU/CPU architecture
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