We are the Maps team that is developing the industry-leading 3D experience for Apple Maps and our 3rd party developers! We are looking for versatile engineers who are passionate about building products for millions of customers around the world. As a member of our team you will be working on ground-breaking technology to develop algorithms and techniques that provide a spectacular Maps user-experience across a range of use-cases and applications. You will help craft a next-generation graphics engine and work closely with our design team to deliver outstanding interactive graphics experiences.
BA/BS and 5 years working on 3D realtime rendering applications
High proficiency in writing safe performant C code
Knowledge of the graphics pipeline modern rendering techniques and image processing
Experience with modern graphics APIs (Metal Vulkan Direct3D 12 WebGPU) and shading languages (MSL HLSL GLSL WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development from prototyping to performance optimization
Solid debugging and problem-solving skills
Outstanding teamwork and communication skills
Passionate about owning and refining features
MS or PhD in CS or related technical field
Experience developing interactive 3D engines on mobile platforms like iOS Android or Linux
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