As a Research Student at Ubisoft La Forge China you will work closely with a group of R&D scientists developers and production experts. You will design implement and evaluate state-of-the-art prototypes that bring innovations to players and across the company in domains such as Generative AI Characters & Animations or Computer Graphics to name a few. As La Forge believes in the power of expanding public knowledge you will not only share the results of your research internally across Ubisoft but also have opportunities to give talks at external conference and publish papers in scientific publications.
Responsibilities
- Collaborate with team members and game production teams to develop prototypes.
- Explore innovative ideas through designing and implementation of prototypes.
- Set up experiments to evaluate compare and refine prototypes.
- Share your results through written analyses and presentations.
- Document your work for knowledge transfer and to allow users to understand prototypes.
- Provide support on the prototype you have worked on.
- Communicate progress outside Ubisoft by publishing papers and presenting at conferences.
- Program with respect to best practices performance maintenance compatibility and portability requirements.
- Stay up to date on relevant research and technological advancements to identify new opportunities applicable to video games.
Qualifications :
Qualifications
- An ongoing university degree in a relevant area of study such as:
- Machine Learning (CV NLP RL DL etc.)
- Computer Science
- Statistics
- Applied Mathematics
- Applied Physics
- Hands-on experience in personal projects internships or industry.
- Intermediate to advanced knowledge of Python and/or C and frameworks such as TensorFlow PyTorch Keras
- A solid foundation in mathematics
- Critical thinking capabilities
- Curiosity and resourcefulness
- Good interpersonal and communication skills
- Collaborative and results-oriented spirit
Nice To Have
- Some experience with Digital Content Creation tools (Maya Houdini Blender MotionBuilder).
- Some experience with game engines such as Unreal or Unity.
- Some Knowledge about the video game development process.
Remote Work :
No
Employment Type :
Contract