drjobs 3D Animator

3D Animator

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1 Vacancy
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Job Location drjobs

Toronto - Canada

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

We are seeking a talented and detail-oriented Animator / Technical Artist with expertise in Unreal Engine to join our creative team. Your primary responsibility will be to take animations (motion capture and custom) and adapt tweak and retarget them to work seamlessly with our custom character rigs within Unreal Engine. You will bridge the gap between animation and implementation ensuring high-quality responsive and visually appealing character movement.

This is a remote role with a projected end date of August 1st 2025.

You will:

  • Import and organize FBX animation files for use in Unreal Engine.
  • Retarget animations to custom character rigs ensuring correct proportions motion fidelity and technical accuracy.
  • Make animation tweaks and modifications as necessary to resolve glitches improve fluidity and match project requirements.
  • Troubleshoot and resolve any issues related to skeletons rigging and animation blueprints.
  • Collaborate with character artists designers and programmers to ensure animation assets are correctly implemented and optimized for in-game use.
  • Maintain and update animation state machines blend spaces and related Unreal Engine systems.
  • Document workflows and provide feedback on animation and rigging tools and pipelines.

You have:

  • 2 years of experience as an animator or technical artist preferably in game development.
  • Proven proficiency with Unreal Engine (UE4/UE5) especially in animation systems and retargeting.
  • Solid understanding of skeletal meshes rigging and animation blueprints within Unreal Engine.
  • Experience with FBX import/export animation cleanup and adjustment using DCC tools (e.g. Maya Blender 3ds Max).
  • Familiarity with character pipelines including skinning weighting and IK/FK systems.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and teamwork abilities.

You may have:

  • Experience with procedural animation physics-based animation or motion capture workflows.
  • Portfolio or reel demonstrating relevant work.

Employment Type

Full Time

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