drjobs Senior Technical Artist

Senior Technical Artist

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1 Vacancy
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Job Location drjobs

Santa Monica, CA - USA

Monthly Salary drjobs

$ 138200 - 172700

Vacancy

1 Vacancy

Job Description

Why PlayStation

PlayStation isnt just the Best Place to Play its also the Best Place to Work. Today were recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5 PlayStation4 PlayStationVR PlayStationPlus acclaimed PlayStation software titles from PlayStation Studios and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation technology and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment a whollyowned subsidiary of Sony Group Corporation.

Senior Technical Artist

Ability to work hybrid from our Santa Monica CA based studio is required.

For 40 years Naughty Dog has been crafting bestselling critically acclaimed games that constantly push the boundaries of interactive storytelling gameplay and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. Were also proud to say that both games are now available for the first time on PC. Were currently busy at the kennel working on Intergalactic: The Heretic Prophet and wed love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative characterdriven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall wellbeing and success of the studio and the titles we craft together.

At Naughty Dog Senior Technical Artists are critical in developing visual features and driving the look of the game. Candidates are halfartist and halfprogrammer. They are proficient in their programming and math skills architect clean code and have advanced knowledge of artists pipelines within a specific domain. In addition to their technical skill contributions they are expected to have a developed aesthetic vision and an artists eye for visual polish.

What you will do:

  • Develop the teams shader tech. Implement highlevel features (examples: skin cloth wetness and mud packages). Maintain lowlevel shader code organization and optimization.
  • Develop highlevel lighting and postprocessing features (examples: film grain health effects underwater rendering).
  • Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest visual standards.
  • Write wellarchitected code that can be built upon for years to come.
  • Support the content team in debugging issues with tools assets or framerate.
  • Spearhead the development of features toolsets and pipelines that meet various art department needs (environment characters VFX etc.).
  • Facilitate technology sharing between all art departments ensuring alignment and efficiency.
  • Additional responsibilities may be assigned as needed.

What skills you will use:

  • 5 years of experience shipping a major title in a relevant role.
  • Expert proficiency in HLSL or GLSL shading languages.
  • Proficiency in Python and C programming languages including debugging experience.
  • Strong artistic background and content development skills (can be texturing lighting VFX or any other area where you have experience but a strong artistic eye is a necessity!).
  • Motivated and proactive selfstarter capable of growing in a highly dynamic environment.
  • Ability to manage tasks and responsibilities independently with little supervision.
  • Outstanding problemsolving observation and debugging skills with a passion for discovering solutions even outside your area of expertise.
  • Excellent oral and written communication skills.

Bonus Skills:

  • Experience in other content creation software as a user or tools developer (Houdini Substance Designer Substance Painter etc.).
  • Understanding of underlying mathematical principles in ML and familiarity with frameworks such as scikitlearn or PyTorch.
  • Proven experience with machine learning techniques (knowledge of machine learning techniques and their applications in animation rigging and shading is a significant advantage).
  • Active contributor to industry publications events and educational outreach.

As part of the Naughty Dog application process candidates should expect to be given a technical interview and may be asked to completean art test.

Please refer to ourCandidate Privacy Noticefor more information about how we process your personal information and your data protection rights.

At SIE we consider several factors when setting each roles base pay range including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on jobrelated factors which may include knowledge skills experience and location.

In addition this role
is eligible for SIEs toptier benefits package that includes medical dental vision matching 401(k) paid time off wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.

$138200 $172700 USD


Required Experience:

Senior IC

Employment Type

Full Time

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