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You will be updated with latest job alerts via emailHeadquartered between Warsaw Poland and Malm Sweden with additional resources in the U.S. Elsewhere is focused exclusively on developing a new narrativedriven genredefining AAA franchise.
Built from the ground up Elsewhere Entertainment is a premier standalone studio designed to inspire bold diverse ideas. Our mission encourages creativity and deep collaboration to craft a franchise with lasting impact one that resonates far beyond games.
Our team brings together toptier storytelling talent with credits on titles like The Last of Us Uncharted The Witcher Cyberpunk Destiny Tom Clancys The Division and Far Cry.
Elsewhere Entertainment is looking for a Technical Animator (Tools & Pipeline) to join us in the development of a bold new AAA narrative IP. Youll work alongside a highly skilled and passionate team to build tools and pipelines that empower animators to produce groundbreaking visuals and nextgen storytelling.
Our game will run on a proprietary engine currently in active development. Youll play a key role in shaping how our animation tools interface with this evolving technology if youre someone who enjoys figuring things out in a moving environment and contributing to the foundation youll feel right at home.
This is a highimpact role where your technical expertise will directly influence the animation workflows and runtime capabilities of a brandnew franchise.
Youll help us by
Develop maintain and refine animation tools and pipeline across multiple DCC packages (Autodesk Maya Motion Builder).
Proactively finding innovative solutions for technical challenges
Participating in code reviews and helping drive development of excellent tools for producing nextgeneration AAA animations and systems.
Collaborating with animation engineers on improving runtime capabilities.
Documenting tools and workflows in a clear userfriendly way.
Collaborating with different disciplines both inside and outside animation.
Having a clear idea of how our product should function and the ability to share this vision with your peers and other stakeholders.
Mentoring and collaborating with fellow team members.
Youre awesome because you have
8 years of experience as a Technical Artist or in a similar role focused on DCC tool creation.
Significant experience developing tools and pipelines in Autodesk Maya.
Proven track record in a complete production cycle of a commercially released game or similar longterm project experience.
Proficient in UI coding in frameworks like PySide PyQt or similar.
Experience working in a multiplatform multiproject environment.
Understanding of mathematical principles used in 3D animation.
Knowledge of software engineering principles and patterns.
Excellent problemsolving skills and creative thinking.
Experience in initiating and developing new concepts to completion.
The ability to collaborate and thrive as part of a creative team.
Bonus points for
Knowledge of C and C# programming.
Experience with advanced Qt (or other UI frameworks) features.
Familiarity with package management and deployment systems like Rez and PyPI.
Proficiency with inengine animation systems.
Experience with character rigging.
Background in animation for games or VFX.
Demonstrated ability to lead teams and to coordinate work with other domains.
Not sure you meet all the qualifications Let us decide! Research shows that women and members of other underrepresented groups tend to not apply to jobs when they think they may not meet every qualification when in fact they often do! At Activision we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision we strive to create the most iconic brands in gaming and entertainment. Were driven by our mission to deliver unrivaled gaming experiences for the world to enjoy together. We are home to some of the most beloved entertainment franchises including Call of Duty Crash Bandicoot Tony Hawks Pro Skater and Guitar Hero. As a leading worldwide developer publisher and distributor of interactive entertainment and products our press start is simple: delight hundreds of millions of players around the world with innovative fun thrilling and engaging entertainment experiences.
Were not just looking back at our decadeslong legacy; were forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate creative and diverse teams within our organization.
Were in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater this could be your opportunity to level up.
Ready to Activate Your Future
#elsewhere
Full-Time