About the Role
As a Senior Level Artist you will be responsible for the graphical content of one or several basic game levels and must ensure that your work can be successfully integrated taking the technological limits and artistic direction into account.
What you will do
- Become familiar with game design documents to know the environments objects atmospheres story and style to build level(s).
- Create documents that list and present the graphical content of the levels (objects environments atmosphere lighting styles etc.
- Build the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays.
- Help estimate after assessing level content with the art director/leader workload and plan tasks per priority and per level.
- Participate in the search of precise graphic references that are specific to the game level(s) and become familiar with tool installation methods and their settings the projects file nomenclature system and the data updating processes in the engine.
- Create the architectural and prop elements with texture and integrate them into the level. Participate in setting the properties of each of the objects in his/her map (e.g.: movement collision SFX sound etc.
- Verify the quality of the maps once they are imported into the game and make any necessary improvements.
- Remedy the bugs entered by the testers to eliminate any anomalies.
- Constantly optimize his/her map by for example adjusting the size of the level according to gameplay situations after assessment with the level designer.
Qualifications :
- Shipped at least 12 AAA Projects and knowledge in gameoriented modeling texturing and imaging or any other equivalent area.
- Proven knowledge of 3D software (Maya 3D Max Blender etc..
- Good knowledge of procedural creation software. Such as World Machine for terrain heightmap creation and Substance designer for the material.
- Have a deep understanding of overall world design lighting texturing etc.
- Good organizational skills and the capacity to work in a team.
- Ability to think critically to improve your work
- Have initiative and be creative with originality and resourcefulness in finding solutions.
- Good communication skills in English both oral and written.
Additional Information :
Benefits and Perks from Ubisoft Shanghai:
- A minimum of 15 days paid annual leave
- Monthly meal and snack allowance
- Premium medical insurance plan and free annual health check
- Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
- Employee Assistance Program: wellbeing solutions emotional support and life coaching
- Jumpstart your growth: A rich resevoir of premium and exclusive learning resources to support your continuous learning expand your skillset and advance your career.
- 10 staff clubs featuring weekly sports and gaming activities and events
Ubisoft CSR commitment
Making a longlasting positive impact for our players our teams our partners and our planet.
In Ubisoft we are working to enrich players lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there we are creating a safer more inclusive work environment we are giving back to the communities where Ubisoft operates by working with local nonprofit partners and by working to reduce the environmental impact of our business.
To learn more about Ubisofts Environmental Commitment
Play Green: Ubisofts Commitment to Global Carbon Neutrality
Update
Work :
No
Employment Type :
Fulltime