At Skydance Interactive we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows we want to bring even more risktakers innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
Following the success of our first VR titleArchangel we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genredefining hitThe Walking Dead: Saints & Sinners. We are currently working on several highly anticipated VR games for emerging platforms that we cant wait for you to play.
You will be a key member of the growing engineering team for a new project. You will be
responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering and hardware and the creative team and their game vision.
Responsiblities
Architect refactor and maintain rendering pipelines and features
Design write debug and refine rendering systems features tools and infrastructure as needed
Work with the technical art team to develop specifications and new graphics features
Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.
Optimize systems for performance across a wide range of devices from mobile to PC to highend console
Requirements
5 years of experience with graphics related responsibilities in commercial game project development
Advanced knowledge of C programming language applied in various areas of project development other languages are a plus
Strong knowledge of shader languages and GPU hardware and performance analysis tools
Strong math/3d geometry skills
Authorization to work in the United States
Advantages
Degree in Computer Science or related fields or equivalent experience
Experience with multidisciplinary work with largescale game engine architecture
Strong work ethic selfmotivated and selfdirecting strong communication skills
Experience with deep performance optimization and tuning
Prior work personal or professional that shows exceptional insight and skill of
Plusses
Experience with Unreal Engine 4 or 5
The salary range for this position in Los Angeles is $150000 $185000. The salary offered may vary based on the candidates location qualifications experience and relevant expertise among other factors. The range indicated is for base salary only and does not reflect the total compensation package including bonus benefits etc.
We realize that skills and expertise can come from many different experiences and paths and we encourage you to apply even if you dont meet all of the requirements as written in the job description.
#Interactive #LIhybrid
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality eventlevel entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film television interactive and animation divisions.
Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse equitable and inclusive workforce. We welcome and consider applicants for employment regardless of race color religion age sex national origin citizenship sexual orientation gender identity or expression marital status pregnancy status military/veteran status disability or any other protected category. Diversity in the workplace is not just a commitment it is who we are and a reflection of what makes our world special.
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