As a Principal Video Software Engineer youll work on our backend systems and core game engine that allow video to be used in an immersive 3D game engine. This team owns all the video capabilities of the Roblox game engine including video transcoding video capture screen recording video rendering in 3D and video ads.
You Will:
- Help architect and implement our vision for video in a 3D immersive environment.
- Optimize performance for the best quality on all platforms from low end phones to highend desktops.
- Get to work across the whole platform from backend transcoding to client rendering in 3D and camera capture.
- Take a practical approach to apply research efforts into the Roblox products.
- Collaborate with different teams to improve existing and develop new functionality pipelines and workflows.
- Be guided by our vision to put the Roblox community first.
You Have:
- 8 years of experience developing complex C applications especially using C17 running on PCs mobile devices (iOS and Android) and/or game consoles.
- Experience with mobile development in either Android or iOS (or both)
- Experience architecting developing and operating a complex backend microservicesbased system with an eye towards scalability and resiliency.
- Video domain knowledge. You know the difference between AVC HEVC and AV1. You understand how video is compressed delivered and decoded. You dont have to look up the meaning of YUV or HLS. You love to pick up new technologies as the landscape evolves.
- No interest in designing or implementing the next generation of video codecs but instead want to leverage the work of others to get the most out of the codecs that are coming to market.
Bonus points:
- C# or Java experience
- Video ads experience
- Experience with Video codecs Vulkan Metal Android MediaCodec or VideoToolbox
Required Experience:
Staff IC