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You will be updated with latest job alerts via emailPosition available inMalm Sweden or Warsaw Poland (OnSite Hybrid)
Elsewhere Entertainment is looking for an Expert Character Artist specializing in creatures to join the development of a new IP.
Feed your creativity while collaborating with our team of highlyskilled developers to build something innovative exhilarating and expansively entertaining!
As a member of our Art department you will be at the forefront of defining and shaping our games iconic creatures. You will play a pivotal role in bringing our game world to life through your exceptional creature design and look development skills. If youre a creative artist with a strong technical background a keen eye for detail and a passion for gaming this role offers the perfect opportunity to contribute to groundbreaking video game projects.
As a member of the project youll help take the studio and our game from great to even betterwith a focus on inclusivity mutual respect (for ourselves and our players) thoughtfulness empathy professionalism and collaboration.
Youll help us by
Act as a key creative collaborator within the art design and development teams to align character design with gameplay and narrative objectives.
Collaborate closely with animation and rigging teams to ensure character designs are planned and executed properly.
Conduct research to ensure accuracy in character design contributing to the authenticity of ingame characters.
Assess scope of character team requests with your immediate supervisor to establish an achievable production schedule.
Lead small teams of cross disciplinary developers with a focus on facial animation to achieve needs of the project.
Work with the Photogrammetry Team to ensure quality scanned data is being used as a starting point.
Create highquality models textures shading and materials that elevate creature realism and aesthetics paying meticulous attention to details.
Utilize industrystandard software to author models and textures that emphasize detail realism and visual storytelling.
Set the standard for visually captivating and memorable character / creature assets ensuring they align with the games art style and narrative vision.
Work closely with the engineering team to optimize character assets for optimal ingame performance while preserving visual fidelity.
Assist in organizing and managing the character team material library and ensure efficient knowledge of pipeline and utilization by team members.
Provide guidance and mentorship to junior artists fostering their growth and development within the studio.
Stay uptodate with industry trends tools and emerging technologies continually enhance your skills and contribute innovation to the teams creative process.
Assist in leading efforts in testing and feedback processes to identify and address characterrelated issues bugs and improvements.
Youre awesome because you have
Outstanding portfolio showcasing your proficiency in creature art for video games highlighting your ability to create diverse and compelling creatures.
At least 5 years of experience in creating Character Art in AAA game development with at least one full development cycle completed and credited in your name.
Experience working in Modern Game Engines with an awareness of game budgets limits and memory constraints.
Excellent artistic and design skills including a keen eye for composition color theory and visual storytelling with a focus on character portraits.
Expertise with hair and fur development and workflows.
Proficiency in industrystandard 3D modeling and texturing software (e.g. Maya 3ds Max Blender ZBrush Substance Painter/Designer).
Solid understanding of PBR (Physically Based Rendering) principles with Indepth knowledge of shader creation material pipelines and advanced texturing techniques.
Basic grasp of character/creature rigging animation integration and best practices in character/creature design.
Ability to consistently resolve issues from a visual production and technical perspective.
Excellent communication skills and a proactive approach to problemsolving.
Ability to adapt to evolving project needs and work under tight deadlines.
Bonus points for
Experience working with game engines like Unity or Unreal Engine demonstrating an understanding of realtime rendering constraints and pipelines
Experience in muscle/fat simulation workflows
Experience with hair and cloth simulation
Not sure you meet all the qualifications Let us decide! Research shows that women and members of other underrepresented groups tend to not apply to jobs when they think they may not meet every qualification when in fact they often do! At Activision we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision we strive to create the most iconic brands in gaming and entertainment. Were driven by our mission to deliver unrivaled gaming experiences for the world to enjoy together. We are home to some of the most beloved entertainment franchises including Call of Duty Crash Bandicoot Tony Hawks Pro Skater and Guitar Hero. As a leading worldwide developer publisher and distributor of interactive entertainment and products our press start is simple: delight hundreds of millions of players around the world with innovative fun thrilling and engaging entertainment experiences.
Were not just looking back at our decadeslong legacy; were forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate creative and diverse teams within our organization.
Were in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater this could be your opportunity to level up.
Ready to Activate Your Future
#elsewhere
Full-Time