drjobs 52478 Faculty - Video Game Development

52478 Faculty - Video Game Development

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Job Location drjobs

Dallas - USA

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Position: Faculty Video Game Development

Position #: 52478

Institution: SMU Guildhall

Location: SMU/Dallas

Date posted: September 23 2024

Priority Consideration Date: November 7 2024

Build the future of the video game industry: We are looking for faculty in any of the following areas of specialization: Gameplay Creator Team Game Production or Programming (see below for requirements). Please apply to any/multiple as applicable. The open position will be filled within the ranks of Professor of Practice Clinical Professor or Assistant Professor appointments depending on earned degrees SACSCOC faculty credentials guidelines research and applicant qualifications.

As one of the topranked graduate programs in game design in the world faculty at SMU Guildhall have been shaping key developers and future leaders in the game industry. Our graduates are recruited by top companies in the industry because they hit the ground running with handson experience producing real games in an agile format. Join this team of passionate game dev veterans who are mentoring the next generation of game changers.

Teaching positions are fulltime on an annual renewal cycle (nontenure track) and schedules follow a 10month academic calendar. Some faculty members may choose to apply to teach during the summer term; all faculty members are encouraged to use the summer months to practice their craft and maintain credentials as digital game development professionals as well as researchers.

Gameplay Creator (Mission Designer Scripter Level Designer World Builder)

Position requirements include:

  • Strong technical skills with game editors and/or other game content creation tools
  • Strong problem solving and technical troubleshooting ability
  • Expertise in at least one of the following areas (and analytical knowledge of the others): scripting design and/or level layout (from a gameplay perspective)
  • Ability to create and communicate game and/or level designs in context of your expertise
  • Ability to articulate basic principles of quality video game design
  • A minimum of five years of experience in the game development industry with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

Preferred position qualifications include:

  • Familiarity with one of the following engines/editors (or equivalent proprietary engine): Unreal Unity Creation Kit (Skyrim Fallout) Source (HalfLife/Portal/Left 4 Dead)
  • Proficiency in Photoshop and 3D Studio Max for 2D/3D pipeline for digital asset creation
  • Scripting/knowledge in multiple programming languages especially: Lua Blueprint C# C Java JavaScript
  • Experience as a lead level designer or lead designer

Team Game Production

Position requirements include:

  • Project management skills

o Ability to create track and manage software development teams

o Familiarity with Iterative Agile and Rapid Application development

  • Knowledge/experience in publishing (business & marketing of gaming) contracts budgets P&L
  • A minimum of five years of experience in the game development industry with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

Preferred position qualifications include:

  • Familiarity with one of the following engines (or equivalent proprietary engine): Unreal Unity
  • Multiple platform and genre game development experience
  • Experience as an internal studio producer

Programming

Position requirements include:

  • Excellent C/C proficiency and design skills solid math background and solid engineering skills
  • A minimum of five years of experience in the game development industry with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

Preferred position qualifications include:

  • Familiarity with one of the following engines/editors: Unreal Unity
  • Experience as a lead programmer or technical director

SMU Guildhall is using Interfolios Faculty Search to process applications for this position. Each applicant is required to upload their resum to: Applicants with a digital portfolio showcasing individual abilities should reference the portfolio link on their resum. Additional documents (i.e. cover letter CV letters of reference etc. may also be uploaded to Interfolio.

To ensure full consideration for this position resums must be uploaded to Interfolio at by November 7 2024; however the committee will continue to accept applications until the position is filled. The committee will notify applicants of its employment decision after the position is filled. Hiring is contingent upon the satisfactory completion of a background check.

Start Date: June 1 2025

Any questions may be directed to the SMU Guildhall Faculty Search Committee Chair at

Employment Type

Full Time

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