Cloud Chamber is looking for an Object Bank Specialist with a keen artistic eye and a love for organization to join our studio in Montreal. Reporting to the Lead Object Bank Specialist and working with a team of artists it will be your responsibility to ensure that the quality and usability of the Modeling and Texture teams work meets our rigid standards and can be seamlessly implemented into the game. On occasion you may be called upon to fix issues that appear in an Object so together we can create stunning visuals for an immersive BioShock experience.
Job Details:
- Inspect placeholder and final game assets and manage integration.
- Review and improve existing assets and outsourced props.
- Optimize assets for integration.
- Demonstrate enthusiasm for learning applying and enhancing technical guidelines.
- Work closely with Art and Technical Direction.
- Work closely with Environment Artists and Level Designers to improve assets.
- Help streamline the asset production process.
- Accurately report & fix defects and bugs found on props by entering them into the database in accordance with company guidelines.
- Creation and maintenance of test documents and processes in content collaboration software: Confluence/Slack.
- Provide feedback in key areas to the developers to ensure the best possible quality is maintained.
- Meticulous attention to detail required as we collect and input information for Object Bank artists into Jira tickets and ensure clean data.
Skills Experience and Qualifications:
- Bachelors Degree in Fine Art Studio Art or Digital Art or equivalent experience working in the games or animation industry.
- 13 years AAA experience in 3D modeling and texturing or working with an Object Bank.
- Superior eye for technical details in evaluating models and the implementation workflow.
- Experience with Maya Zbrush and Substance Painter.
- Experience with Unreal Engine 5.
- Good understanding of props baking and texturing from the proxy stage to the final game integration.
- Strong understanding of modeling and texture workflow andpipelines.
- Understanding of modeling and world building for games.
- Proactive motivated and autonomous.
- Interest and dedication to advancing your craft and eagerness to learn new techniques and software.
- Ability to quickly learn and to use specific inhouse tools.
- Knowledge of bug databases and/or database entry (Jira TestTrack Pro .
- Basic knowledge of some file management system / version control system Perforce.
- Ability to take direction well.
- Humble open to coaching an iterative process and group critique.
- A positive force multiplier with a great teamplayer attitude.
- Mature outlook on work ethics and responsibilities.
- Intermediate level problem solving skills.
- Ability to partner with a diverse group of personalities effectively and constructively.
- Strong organizational and communication skills with a critical eye for detail.
- Selfmotivated curious and collaborative.
- Flexible and collaborative mindset and attitude.
- Focused and meticulous.
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique entertaining and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall wellbeing allows each of us to strive for excellence in our work and happiness in our lives.
Were currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us wed love to meet you! Join us in creating worlds that move people.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K accounts.
#LIHybrid
Required Experience:
Unclear Seniority