drjobs Concepteur audio technique senior - Senior Technical Audio Designer

Concepteur audio technique senior - Senior Technical Audio Designer

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Job Location drjobs

Montreal - Canada

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

En tant que concepteur audio technique senior vous serez responsable de lintgration des effets sonores de la musique et des dialogues dans nos jeux. Ceci englobe du simple dclenchement deffets sonores lentire conception audio systmique avance au moyen de diverses solutions de logiciels intermdiaires. Vous travaillerez sur une technologie audio de pointe en dveloppant des systmes audio et en intgrant le son dans le jeu pour offrir des expriences de jeu passionnantes. Vous ferez partie dune quipe axe sur la collaboration o vous aurez la possibilit de contribuer de manire significative.

 

  • Concevoir intgrer et dboguer des systmes audio pour le dveloppement de jeux en utilisant divers moteurs et logiciels intermdiaires comme Unreal Unity et Wwise
  • Combler le foss entre les concepteurs audio et les programmeurs pour tre lintermdiaire entre les deux disciplines
  • Collaborer avec des concepteurs et des programmeurs pour dvelopper des systmes/outils permettant aux concepteurs audio de concrtiser davantage leur esthtique sonore
  • Travailler avec lquipe de dveloppement pour concevoir de manire innovante des outils audio de pointe pour les dialogues les effets sonores et la musique utiliss dans les jeux
  • Adopter et amliorer le processus de dveloppement audio existant
  • Grer les budgets des donnes audio lorganisation des sessions Wwise la structure et le chargement de SoundBank et les optimisations audio dexcution
  • tre responsable de la documentation des systmes audio et de la formation des crateurs de contenu aux meilleures pratiques en matire daudio

 

***

 

As a Senior Technical Audio Designer you will be responsible for the integration of sound effects music and dialogue in our games. This will include simple soundeffect playback and advanced systemic audio design utilizing various middleware solutions. You will work on cuttingedge audio technology expanding audio systems and integrating sound into gameplay to deliver exciting gaming experiences. You will be a part of a collaborationoriented team where you will have the opportunity to contribute in meaningful ways.

 

  • Designing implementing and debugging audio systems for game development utilizing various engines and middleware options such as Unreal Unity and Wwise
  • Bridging the gap between audio designers and programmers to be the gobetween for the two disciplines
  • Collaborating with designers and programmers to develop systems/tools to allow audio designers to further realize their audio aesthetic
  • Working with the development team to design cuttingedge gameaudio tools for speech/SFX/music in innovative ways
  • Adopting and improving the existing audio development process
  • Managing audio data budgets Wwise session organization SoundBank structure and loading and runtime audio optimizations
  • Taking responsibility for documenting audio systems and educating content creators in audio best practices

 


Qualifications :

Comptences requises

  • Au moins 5 ans dexprience en tant que concepteur audio ou concepteur audio technique dans lindustrie des jeux avec au moins 3 cycles complets dun titre distribu pour PC et/ou console
  • Excellente matrise des logiciels intermdiaires audio cestdire de la conception de systmes audio sous Wwise idalement sur des titres AA ou AAA
  • Vaste exprience en intgration audio dans des moteurs de jeu notamment Unreal et Unity
  • Matrise des scripts (JSON Lua Python Blueprints etc. pour les moteurs de jeu et les logiciels intermdiaires en audio
  • Matrise de C# et bonne comprhension de C
  • Excellentes capacits communiquer et aptitude grer plusieurs projets
  • Capacit travailler de manire efficace et autonome avec une grande minutie
  • Comprhension de base du DSP et comptences en programmation audio
  • Comprhension du processus dingnierie du mixage et des normes et mesures sonores

 

Comptences souhaites

  • Comptences avances en matire daudio sous Unreal et/ou Unity
  • Exprience en dveloppement sur console (PS4 Xbox One etc.
  • Exprience en dfinition et en gestion de normes dintensit sonore
  • Exprience en conception sonore synthse et manipulation audio

 

***

Required Skills

  • 5 years experience as an Audio Designer or Technical Audio Designer within the games industry with at least 3 complete cycles of a shipped PC and/or console title
  • Strong proficiency with audio middleware namely audio systems design in Wwise ideally on AA or AAA titles
  • Extensive experience with audio integration in game engines including Unreal and Unity
  • Proficiency in scripting (JSON Lua Python Blueprints etc. for game engines and audio middleware
  • Fluid proficiency with C# and a good understanding of C
  • Excellent communication skills and the ability to manage multiple projects
  • Ability to work efficiently and autonomously with a high attention to detail
  • Basic understanding of DSP and audio programming skills
  • Understanding of the mix engineering process and loudness standards within the industry

 

Desired Skills

  • Advanced proficiency in UE Audio and/or Unity audio
  • Experience with console development (PS4 Xbox One etc.
  • Experience defining and managing loudness standards
  • Experience with sound design synthesis and audio manipulation


Additional Information :

Why join us

  • Careerdevelopment opportunities.
  • Dynamic demanding and motivating working environment within a fast growing company.
  • Challenging and rewarding work on the next great frontiers in games.
  • An international environment which offers daily contact with other countries & cultures.
  • Excellent local working conditions (quality of office geographical location of the office).

**Important**

To apply please provide an English version of your resume

 

More about Gameloft:

A leading digital and social game publisher Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and is present on all continents distributes its games in over 100 countries and employs 6700 employees. 

Every day over 2 million Gameloft games are downloaded to mobile phones. 

Gameloft operates its own established franchises such as Asphalt Order & Chaos Modern Combat or Dungeon Hunter and also partner with major rights holders including Universal Illumination Disney Marvel Hasbro Fox Digital Entertainment Mattel and Ferrari.


Remote Work :

No


Employment Type :

Fulltime

Employment Type

Full-time

Company Industry

About Company

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