Want to work with one of the biggest Danish video game companies making old-school action games alongside passionate, emphatic, and amazing colleagues?
Job Description
As our VFX artist you will be responsible for the artistic style and optimisation of various visual elements of the games we are working on. You will be working in Unreal Engine 5 and should have general knowledge about UE s material and blueprint system.
Job Responsibilities:
Create and share the artistic vision of the visual elements within the game
Create explosions, gun-eects, environmental VFXs (steam, rain, etc.), as well as working with
simulations
Help optimize and troubleshoot the performance of VFXs
Work with amazing team members to create stunning visual eects
Requirements
We see you as a person with experience working with VFX in games, as well as a person with general knowledge regarding Unreal Engine. We see you as a person who has excellent communication skills and experience working in teams, but also working per a director s (or similar) instructions.
Role Requirements:
At minimum 1 year of professional experience with Niagra or minimum 3 years of experience with Cascade
Experience with third-party tools and software (like Houdini, After Eects, etc.) are optional but beneficial
General experience with Unreal Engine
Excellent written and verbal communication
Benefits
We are a game development studio located in Aalborg, Denmark
You can work remotely or from our studio
Weare fans of old school action and strategy games with multiple titles in development, and we are soon beginning development on a new AAA title based on a cult classic
Maybe you have already played some of our games such as Rise of the Triad, Rad Rodgers, and most recently Ion Fury, GRAVEN and WRATH: Aeon of Ruin
Our studio is characterized by Danish working culture, a flat organization with a high team spirit, where we get excited about new ideas no matter who brings them up
We see you as a person with experience working with VFX in games, as well as a person with general knowledge regarding Unreal Engine. We see you as a person who has excellent communication skills and experience working in teams, but also working per a director s (or similar) instructions. Role Requirements: At minimum 1 year of professional experience with Niagra or minimum 3 years of experience with Cascade Experience with third-party tools and software (like Houdini, After Eects, etc.) are optional but beneficial General experience with Unreal Engine Excellent written and verbal communication